I'm sure that I'm doing this the hard way because I don't have any modeling program. But I made an attempt at giving some texture to the axes skin # 5060 for the model. It was trial and error to make a marking on the skin and then load up the game to see where on the model the mark is. I must have gone back and forth about 20 times between the game and the graphics program just to get what I did. I really should come up with a better way ;)
ProAsm at
Well I know very little about modeling but I added this pic and it most certainly gave the model a lot more detail. I just seems to me that the metal part of the axes are much to big.
Lo Wang is not finished yet. I'd like to have someone help me finish it (correcting some details if possible and apply textures and animations).
DOWNLOAD THE MODEL HERE (Please improve model)
Marked at
Welcome to the forum.
I'm more of a texture guy. I am just learning to model recently. I downloaded your model. I have Blender installed but have not learned how to use it yet. I will see if I can convert the model to another format so I can mess with it in the program that I have learned to use. I know nothing of animation yet. I can give a try at texturing the skins.
Marked at
Here is what I have so far with my VERY small talents.
Since I don't know how to use blender I converted the model to .obj and loaded it into Misfit3D that I can run. The attached skin will align pretty close to your original model but I did have to do some minor tweaking of the model myself to get some textures to align right. If the work I have done so far is any good I can send the tweaked .obj version of the model to you.
And since I am capable of doing some modeling now here is an slightly tweaked version of tile 5060 and it's md3 file. I was never real happy with the handles of the axes I textured before. The internal name of the model in the def file needs to be changed from "idle" to "none00" which is the default name my program produces models with.
EDIT: I went a little farther and got a chest and stomach applied. Thats probably all for today.
Edited by Marked at
Michael-2792 at
Exelent job ! =D And yes I want your model to try to make animations. On the other side, when looking at Lo Wang in the game, he has an Uzi and a Katana in the back. And we will arrange to put tattoo on his chest !
But I do not understand your problem for the model 5060 (sorry I'm French and sometimes the translator of google tells me anything). You can not change the name of the frames of your model? If so I do not know if I can help you because I do not know or we change ca. And blender name frames "frame 01" frame 02 "...
Edited by Michael-2792 at
Marked at
I am having a problem with the message board. I will try to send the files again later.
Michael-2792 at
Ok! Otherwise, I'm repositioning following UV with Duke texture for a correct texture. =)
Michael-2792 at
The new UV texture map. No panic for hands ! It will not do in the game. ;D And I did a rotation of the arms because the underside of the arm was not properly connected, because I venture to have problems during the animation.
Michael-2792 at
I prepared tattoo the same time. :P
Edited by Michael-2792 at
Marked at
Any progress on the model or anything else?
Michael-2792 at
No, I did not have much time right now. And I find it hard to fine texture. Is an expert of Photoshop is nice enough to contribute to the creation of textures?
I downloaded them and will look at them later today in the game.
Marked at
You did good on the darkening at the edges. Maybe add lightness in the middle with a little darkening around the edges of the middle. That way it gives more depth where the banner curves around the pole. And add a texture of some kind to make it look like a cloth material. See my picture for a suggestion. You may have to experiment with different widths for the light and dark to make it look right. I just did this one quickly. You can cut and paste it into your texture to see how it looks. Keep up the good work.
Edited by Marked at
Besli at
The symbol on the original flag sprite, is the same as the stone sprite symbol #0244.