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Voxel models and skins
- POLY2VOX can't find skins if model isn't painted. I'm converting HRP's MD2 and MD3 models to KVX format. MD2s and MD3s in HRP aren't painted, they become painted with DEF files. So, I'm using gamespace to paint them and save all different frames to different 3DS files. With MD3 it's all ok. But in gamespace I can only load first frame of MD2. This means I can't save different frames. I tried to make KVX models straight out of MD2 but then voxel models are black. Skin file is in the same directory as MD2 but I can't fix that problem...
Re: Voxel models and skins
Poly2vox uses the default skin embedded in the MD2 file. To change the default skin, you can use a command line utility called md2tool (written by Jaakko Keranen for Doomsday) Here's some example syntax:md2tool -s newskin.jpg monster.md2
poly2vox monster.md2
Download md2tool here: http://sourceforge.net/project/showfiles.php?group_id=74815- Thanks a lot! I'll try this.