Seemed a bit interesting to me. Is it of any value for Voxlap development?
Awesoken at
Re: Voxel Distortion
Moving every voxel like that and calculating its 3D voronoi mesh could only work for very small volumes. I'm not sure what it would be used for other than some weird explosition effect. Voxlap can already do that by converting a KV6 model to a particle cloud. For model animation, I was thinking of using the bending/twisting effects (as demostrated by typing '/curvy=caco' in the Voxlap test game) to improve the fluidity of the animation.
Maren at
Hmmm, I had thought of something like a "living" environment that morphs. Maybe a breathing subterranean alien cave? press a button and have some dome raise from an irregular piece of terrain? possibilities are endless.