Ken, I wonder if you'd be interested to try program a ploygon-based engine instead of working on voxlap? Or, are you not interested at all? With all your knowledge, I'm sure you will be able to do something great, don't you think?
Awesoken at
Doesn't JFBuild count? : ) I haven't been working on a new polygon engine because I don't believe I can compete anymore. In 1993, not many people were writing good 3D engines - so it was relatively easy for a talented individual such as myself to be successful. Today, that's no longer the case. There are now many game companies that have a whole team of engine programmers. That's not the only problem though. Nowadays, you can find good engines for free. How do you compete with that? I certainly don't have an answer.
So that's why I've been working on weird stuff - less competition : )
TheProgrammer at
Awesoken said
I haven't been working on a new polygon engine because I don't believe I can compete anymore.
I believe you can.
BarrenSoul at
*believes in you to!* there's this one project called TA spring that is not programmed by many people (like 2-3) but it's got some nice gfx :)
companies only have so many people doing it because they want speed, but they might not have your genius ken :) (I mean nobody else has come up with something that competes with your pngout yet have they?)
Stanton at
That's not the only problem though. Nowadays, you can find good engines for free. How do you compete with that? I certainly don't have an answer.
umm you happen to know were theres some free 3d eng? :D
i stell belive you can maybe make a better eng the FF X-2
just keep working is all and i use the Evaldraw and it kicks ass compirde to the eng like tools iv found its easy to use and easy to learn thats what i wont form tools not any of that crap from the super big compenys were i look at the help file and have no clue wtf thay saying lol sooo i use your programs there easy to use and i was wondering if maybe you can make a new programning language? it make me happy :)
oh and and cane you maybe make a RTS eng??? im in need of one :D
TX at
Stanton said
That's not the only problem though. Nowadays, you can find good engines for free. How do you compete with that? I certainly don't have an answer.
umm you happen to know were theres some free 3d eng? :D
i stell belive you can maybe make a better eng the FF X-2
just keep working is all and i use the Evaldraw and it kicks ass compirde to the eng like tools iv found its easy to use and easy to learn thats what i wont form tools not any of that crap from the super big compenys were i look at the help file and have no clue wtf thay saying lol sooo i use your programs there easy to use and i was wondering if maybe you can make a new programning language? it make me happy :)
oh and and cane you maybe make a RTS eng??? im in need of one :D
I can honestly say I feel less intelligent after attempting to decipher that entirely incoherent mess of a post.
Usurper at
hay donut pik on hem he mite haf had his arms blowed off in teh war and mabe typed that post wit his nose lol or mabe he had a stroke yu dont know evil compalaner!
Stanton at
Usurper said
hay donut pik on hem he mite haf had his arms blowed off in teh war and mabe typed that post wit his nose lol or mabe he had a stroke yu dont know evil compalaner!
ehhh uhh ummm half right.... mainly im a bad speller and uhh im shocked i can read that :shock: :| :mrgreen:
Awesoken at
Thanks for the encouragement everybody!
Your comments are amusing : ), but let's not get off-topic here. Some people just aren't good at grammar and spelling.
Keep in mind that all these engines come with a license. None of them are truly 100% free. In my case, I define "free" as: it's free as long as you don't plan to sell your work. This is fine for most people. I expect compensation otherwise.
BarrenSoul at
I believe the spring engine is supposed to be free, they are debating going open source.
Silhouette of a Can at
Awesoken said
Doesn't JFBuild count? : ) I haven't been working on a new polygon engine because I don't believe I can compete anymore. In 1993, not many people were writing good 3D engines - so it was relatively easy for a talented individual such as myself to be successful. Today, that's no longer the case. There are now many game companies that have a whole team of engine programmers. That's not the only problem though. Nowadays, you can find good engines for free. How do you compete with that? I certainly don't have an answer.
So that's why I've been working on weird stuff - less competition : )
So you mean it's not only Tim Sweeny that programs the Unreal engines?
I agree somewhat. Alot of the free ones out there support everything most game companies want. But there are always a few people, at any given time, that are at the frontier of engine development that large companies take interest of.
Stanton at
dose any one know how to work with build??? :?
all i can fig out is walls.... :| :shock:
Silhouette of a Can at
Stanton said
dose any one know how to work with build??? :?
all i can fig out is walls.... :| :shock:
Can you be more specific?
Are you talking about the editor for Duke3D? If so, I've had alot of experience with it in the past and may be able to help you out.
Stanton at
umm the build that uses opengl.. need manul of some surt
Silhouette of a Can at
Stanton said
umm the build that uses opengl.. need manul of some surt
Oh, well can't help you there. Sorry :(
Awesoken at
So you mean it's not only Tim Sweeny that programs the Unreal engines?
Correct. I think there are at least 5 people working on the engine. Tim, of course, is the director / lead developer.
The OpenGL Build editor from JonoF's port uses all the same keys as the original version. The only difference really is better-looking graphics and fewer bugs. Here's a good site with lots of information about Build editing:
Voxel engines is currently not dead. There ist a paper from MSR where an new rendering algorythm is discussed. They rendered a 256x256x128 full in screen with all voxels alpha target in 400x400 pixels. On a 195MHz SGI machine they need 0.287 s. Think about what you get on a brand new CPU and actual Wildcat. Ok now follw the link:
http://research.microsoft.com/users/xtong/FINAL.PDF
Hotte at
Never trust a benchmark which you haven't faked yourself :twisted:
Bad Sector at
Hmm, i think that Reality Engine has been coded by a single person (Jeremy something...). The engine can do that:
click here to see the big image... it's 1280x1024
According to Jeremy's posts in DevMaster's forum, his engine also supports some advanced things such as soft shadows.
It took him nearly four years to make the engine, but then again BUILD took you three years...
Then again... can you transfer your math knowledge to me, somehow? :-P
I am writing a 3D engine (which i try to make it at least like DOOM3's when it comes to visual part) but i tend to stuck in mathematical problems. That happens because while i was at school, i wasn't good at math (i actually wasn't good at anything school related - i preffered to be in front of my computer writing code... :-) unfortunatelly back then i knew nothing about 3D and how important maths are). Now i have to learn every single thing myself :-(.
hawkeyefile at
the reality engine cant run on eve nthe msot powerfulest of pc's withouhgt running into problems.
Calypso at
Others
Ever think about making something that's not a FPS.
hawkeyefile at
Re: Others
Calypso said
Ever think about making something that's not a FPS.
yeah an rpg or thirdperson game or even better mmorpg. there is a great market for those ken
Bad Sector at
hawkeyefile said
Calypso said
Ever think about making something that's not a FPS.
yeah an rpg or thirdperson game or even better mmorpg. there is a great market for those ken
Making a [MMO]RPG is as "famous" as making a FPS. Making a third person game is too general... what kind of third person? action? action/adventure? adventure? 3d platform? shooter? stealth?
Also the Reality Engine probably has problems (btw, how do you know? It's not released to the public as far as i know), but then which engine doesn't? And it wasn't the point to mention an engine that doesn't have problems, but an engine that is programmed by a single person.
Personally everytime i see those Unreal3 or Reality screenshots, i'm wondering "what the hell am i trying to do?" and i become to think that what i'm doing is pointless. But thanks to a person, i realize that none of these wow engines were made in a single night and none of them looked as good as their first public screenshots at the first place. This is the point where i open my IDE and start writing code :-).
It is hard to do something like that, especially if you are doing it alone. But it is not impossible and it can be done.
Keep in mind that all these engines come with a license. None of them are truly 100% free. In my case, I define "free" as: it's free as long as you don't plan to sell your work. This is fine for most people. I expect compensation otherwise.
Surprised you even listed Genesis3D as it's been virtually dead for ages with the exception of Reality Factory which has a horrible community.
My personal favorite is Ogre3D. It's just a rendering engine though, not a game engine. The highlight of it is that its LGPL so you only have to release source code to files you modify from the original engine, and you can sell anything you make.
There's also Irrlicht, Cube (which I'm a big fan of), and it's community sequel, Sauerbraten, which unfortunately doesn't seem to be going very well.
yeah an rpg or thirdperson game or even better mmorpg. there is a great market for those ken
Everyone and their mother is making an MMO.
Mephisto at
Stanton said
umm you happen to know were theres some free 3d eng?
i cant believe no one here has mentioned Cube! They have their own open source 3D engine, which they use for their own game, and i'd say it's on par with Quake 3 in graphics quality.
Minion at
I mentioned it, and it's no where near Q3As visual quality :O
Keep in mind that all these engines come with a license. None of them are truly 100% free. In my case, I define "free" as: it's free as long as you don't plan to sell your work. This is fine for most people. I expect compensation otherwise.
The primary developer of Crystal space was jorrit. He decided to make it open source and recieved a lot of assistance to bring it to what it is today. Comapanies are still making plenty of money from making engines. Genius's like Ken deserve to cash in on their brilliance.
Mephisto at
Minion said
I mentioned it, and it's no where near Q3As visual quality :O
oh, that was a bit stupid, its was right in the post above mine... guess i must've overlooked it :oops:
and funny how people overrate Q3's visual quality these days 8)
Anonymous at
Re: Others
hawkeyefile said
Calypso said
Ever think about making something that's not a FPS.
yeah an rpg or thirdperson game or even better mmorpg. there is a great market for those ken
2D game. Seriosuly i'm getting really bored of seeing 3D FPS'S and RPG'S. Why can't games be like they were 10 years ago? Fancy graphics doesn't always make a great game, there's 2D games I rather play over Halo, Doom 3, Halflife 2, etc.
Frobozz at
Ken, will you give polygon-based engine a chance?
One engine Ken hasn't mentioned is Irrlicht. I tried the engine and find it fairly easy. Reminds me of Voxlap. Can handle models and various files in zip files you pass to the library. :D
Anonymous at
What style of engine 3D? 2D?
Frobozz at
Anonymous said
What style of engine 3D? 2D?
It's 3D. If you want 2D, SDL is one of the better choices. You can also use OpenGL with it - so you could get 2D on textured quads. Easy way to do scaling and rotating. :wink:
Anonymous at
Cool Thanks Frobozz.
I did Check out the Irrlicht engine, it looks pretty sweet.
Mblackwell at
Mephisto said
and funny how people overrate Q3's visual quality these days 8)
uh... yeah.... *blinks*
http://mb.mirage.org/pics/q3amap.jpg click for full image
Author's Portfolio Download the map
Raedwulf at
Frobozz said
One engine Ken hasn't mentioned is Irrlicht. I tried the engine and find it fairly easy. Reminds me of Voxlap. Can handle models and various files in zip files you pass to the library. :D
Yes Irrlicht is brilliant - its main disadvantage was that it couldn't handle custom bone animation. However note the 'was' - there's been an extension made to enable this.
I will play around with it as soon as i finish playing around with voxlap....but i might actually play with it pretty soon lol ;) It is extremely easy to use and I think it would encourage me to learn c++ :) (despite the fact it does support .NET, though not completely and I don't really like .NET yet because its really memory hogging and you feel 'gooey' when you run .NET apps when you don't have a fast computer - like mine :P)
Besides where would all my x86 assembly knowledge be used in??? :) Certainly not in c# or vb.net :P