In my most recently started bloggin I touch on the subject of a rpg maker that I've been working on and off over the years. It seem kind of similar to Ken's Kube, or at least the later two versions found at the bottom or the downloadable projects side bar if you don't want to climb down a wall of words. Specificly The Crawl Ultimate 3d version and The Crawl GM 3d version. Could offer some ideas for Ken's Kube if he ever feels like playing with that again.
http://sawgamedesign.blogspot.com/
Of course the editor, called TCcreator, that can be found with the Ultimate 3d version is nothing really like ken's build, I used to use build alot in the days of duke so I can see some inspiration in that.
Levels were created from a matrix with sequences of values that were broken down and used to build the maps in the TCmapper. The very first version in GM's direct 3d does not have the editor packed in but a sample map already coded in. Its compiled so you don't have to compile it when prompted, however I think there may be a quality setting in the compiler, some I later took out and further abandoned.
Jinroh at
Re: Similar to Kube?
Hey I really liked your blog.
I love hearing the history of people's long-going engines. I too actually wrote a similar (albeit shorter) retrospective on my Jinroh3D engine as I'm nearing a releasable demo it after 4 years.
I tried out your last 2D one, but couldn't figure out how to do the movement. We're kind of opposites though, as I focused on the deep programming aspects and less on the art and getting things done aspect and you did the inverse.
Anyway, cool stuff. I liked your blog post, and am going to check out some of your other incarnations later.
Scott_AW at
I'll have to check that out.
I wasn't sure if I had a readme for the 2d version, I guess not. Anyways you use WASD for turning and moving fore and back. No straffing was put in this. Click on chest, barrels and enemies to interact and right click on food to use.
Designing tends to be my strength over programing, another part is that you can get more done with design than programing when your time is limited, thus I use engines or special languages.
I've been messing around with evaldraw recently to see what I can do with it.
Jinroh at
Scott_AW said at
I'll have to check that out.
I wasn't sure if I had a readme for the 2d version, I guess not. Anyways you use WASD for turning and moving fore and back. No straffing was put in this. Click on chest, barrels and enemies to interact and right click on food to use.
Sweet I'll have to download it again and try it out. Thanks. ^_^
Scott_AW said at
Designing tends to be my strength over programing, another part is that you can get more done with design than programing when your time is limited, thus I use engines or special languages.
Ah I see, yeah, I tend to be a terrible designer. Everytime I try to make a game it's just kind of contrived nothing spectacular in the design area even if the engine is top notch. ^o^ I've been able to design some cool stuff, but it's definitely not my talent. If I keep it simple I usually do ok.
Scott_AW said at
I've been messing around with evaldraw recently to see what I can do with it.