I noticed that the 3d commands are or resemble OpenGL commands, yet I've read that EvalDraw uses directx? Has this changed?
Other than that, is there or will there be options to enable Fog and setting point lights in 3d?
That's it really.
Awesoken at
Re: few questions about EvalDraw
Evaldraw uses pure CPU-based rendering, and DirectDraw for its blitting/page flipping API. Please understand that when you write rendering code in this way, adding support for such effects is not as simple as calling a library function.
Scott_AW at
Thanks for clearing that up.
Schraubendreher at
I have a question about Evaldraw: I would really like to know when that native integer support is going to be available. First person to give me a good answer wins a pewter trophy.
Awesoken at
I have delegated the responsibility of compiler maintenance to Robert Rodgers. I bet if he were on this forum, he'd be asking the same question. :-P
Scott_AW at
I'd like to see variables/arrays holding strings, but for now its not too important.
Is there a post somewhere that mentioned how to compile and exe from EvalDraw code?