I thought there is errors in some of the levels in both these packs, making them uncompleteable without cheating.
Maren at
There's none as far as I know, I completed both games without problems or cheats.
JonoF at
You have to play Wanton Destruction on the third skill level otherwise the bosses won't appear. This is a bug I've devised a fix for in the current development version of JFSW so that you can complete the addon on easier difficulties.
Does that one have the Twin Dragon swcustom.txt in it? I have Twin Dragon, but I want the swcustom.txt for it.
noabody at
All of ProAsm's hosting is down. Has someone mirrored his files? It's sad to see such hard work gone without a trace. Maybe he could consider hosting them peer to peer or on IRC. I really wanted to play the addon packs with the new swcustom.txt.
Maren at
Create your own swcustom.txt, it's not that hard.
Hendricks 266 at
I will if I can get the stats for each of the levels (a.k.a. map name, level name, par time, 3DR time, midi, cda track). I dug through the sw.exe that was included, but I am not sure what goes where.
ProAsm at
I removed all the Duke3d and SW custom TC's and maps as other sites were linking directly to my files and causing HUGE amounts of bandwidth each month which I can no longer afford.
If anyone has somewhere to store them I can zip them all up and give you a url.
Otherwise mail me at proasm at stormnet dot co dot za and I'll either mail or give a link to whatever you need.
** Edit **
Ok I have put back almost all of the SW stuff :)
noabody at
Thanks Maren I did. Please don't be offended, like any newbie a task like this is daunting. I know that ProAsm has put a lot of work into his SW packs and coversions. I'm certain it pained him to have to remove the links. Although I can't host the files via http I'll put 'em on the ED2K network if that isn't a problem. Keep in mind that all I wanted was for the menu item to read the name of the game and nothing more. Here's my swcustom.txt files. I think the format is right but I'm typing this from memory.
Wanton Destruction swcustom.txt:
episode 2 {
title Wanton Destruction
subtitle Sunstorm Interactive
}
Twin Dragon swcustom.txt:
episode 2 {
title Twin Dragon
subtitle Level Infinity and Wylde Productions
}
Unzipped tragon.zip and kextract'ed wt.grp to get the working files. Placed the appropriate swcustom.txt in each folder and kgroup'ed them. Figured having a .grp was more reliable than a .zip.
I extracted the swcustom.txt from Rampage Warrior to see how the file should be laid out. Of course I left all of the map info out since I have no idea what I'm doing and was just looking for a quick hack. I'm guessing that if I don't declare a value then it remains default so the gameplay should not be affected.
I'm curious, is there a way to use swcustom.txt without having to place it in the .grp file? Looking at sw.grp I saw .def files that look similar to Duke Nukem 3D's .con files but I don't recall seeing a way to set the menu names in those files. I think .def files can be called from the command line similar to the way .con files can be read for Duke.
Edited at
Hendricks 266 at
.def files have to do with the highres pack. Duke3D has them too. .con files are totally different. SW doesn't have them.
Here is my SWCustom.txt for Twin Dragon. ProAsm's might be better though.
I copied the level names from the readme. The ones in the special sw.exe were different (as in shorter and less detailed), but I felt the readme was the way to go. I'm sure that the level times are not correct.
// Episode 1
level 1
{
title "Ninja Training Camp (WB only)"
filename "tank.map"
besttime 600
partime 600
}
level 2
{
title "Death Becomes You (WB only)"
filename "$dmwoods.map"
besttime 600
partime 600
}
level 3
{
title "Island Caves (WB only)"
filename "$dmshrin.map"
besttime 600
partime 600
}
// Episode 2
level 5
{
title "Home Sweet Home"
filename "$whirl.map"
besttime 530
partime 600
}
level 6
{
title "City of Despair"
filename "$tank.map"
besttime 146
partime 400
}
level 7
{
title "Emergency Room"
filename "$boat.map"
besttime 156
partime 240
}
level 8
{
title "Hide and Seek"
filename "$garden.map"
besttime 106
partime 200
}
level 9
{
title "Warehouse Madness"
filename "$outpost.map"
besttime 123
partime 300
}
level 10
{
title "Weapons Research Center"
filename "$hidtemp.map"
besttime 205
partime 410
}
level 11
{
title "Toxic Waste Facility"
filename "$plax1.map"
besttime 632
partime 1200
}
level 12
{
title "Silver Bullet"
filename "$bath.map"
besttime 600
partime 600
}
level 13
{
title "Fishing Village"
filename "$airport.map"
besttime 259
partime 600
}
level 14
{
title "Secret Garden"
filename "$refiner.map"
besttime 240
partime 300
}
level 15
{
title "Hung Lo's Fortress"
filename "$newmine.map"
besttime 248
partime 300
}
level 20
{
title "Hung Lo's Palace"
filename "$volcano.map"
besttime 915
partime 660
}
level 21
{
title "Prison Camp"
filename "$shore.map"
besttime 358
partime 480
}
level 23
{
title "Ninja Training Camp (WB only)"
filename "tank.map"
besttime 600
partime 600
}
level 24
{
title "Death Becomes You (WB only)"
filename "$dmwoods.map"
besttime 600
partime 600
}
level 25
{
title "Island Caves (WB only)"
filename "$dmshrin.map"
besttime 600
partime 600
}
episode 1
{
title "TD WangBang"
subtitle "Three levels (WangBang Only - Same as levels 23, 24, and 25)"
}
episode 2
{
title "Twin Dragon"
subtitle "Sixteen levels (13 SP + 3 WB)"
}