OK....im probably missing something important. BUT....for the life of me. Ive spent the last 2 hours trying to get the Opengl function to activate/work. Everything else is fine but this.
Ive tried these commands:
gltexturemode 5
setrendermode 3
OK...WTF am i doing wrong?
TX at
Re: SW enabling Opengl?
You need to put it into a 32-bit mode first with something like "vidmode 1024 768 32".
grym at
Apparently its running in Opengl. But the sprites arent as clean as ive seen in doom ports so i didnt think it was working. Any way to clean them up a bit?
TX at
Depends on your definition of clean. gltexturemode 0?