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Updates to Winbuild?
- Winbuild is VERY cool!!
Thank you very much for the port Jonof!
But I have a problem with it, if you play with 2 (insert for new player) the second player can't jump can it be fixed or do I have to wait for the next update (if there is comming an update)? - Allow me to clarify the problem:
You're talking about a conflict in Ken-Build with the Numlock key. In JFDuke3D, this is not a problem because you can reconfigure the console key, either inside the game or in DUKE3D.CFG directly:
Show_Console = "NumLck" ""
Fixing the problem is just a matter of adding support for reconfiguring the console key (and perhaps other keys) to Ken-Build's GAME.CFG. - I tried EVERYTING but nothing worked!!!
- This needs to be fixed in the code, so you'll have to wait for the next release.
JonoF, here's the fix: add this line to the end of loadsetup() in BUILD\SRC\CONFIG.C:
if (readconfig(fp, "keyconsole", val, VL) > 0) OSD_CaptureKey(Bstrtol(val, NULL, 16));
Then when you get JonoF's next release, add this line to your GAME.CFG (or it might be there anyway):
keyconsole = 29
I chose the tilda / backwards apostrophe key, just below ESC. It's a perfect choice for Ken-Build since it's not used for anything else .. and Quake* uses this key as well. Duke 3D has a conflict with this key - it's usually used for quick-kick. - You read my mind.
Jonathon