Hi JonoF ! My english is bad that's why I can't say how much I liked your work with JFBuild & JFDuke32. I have found recently the version of your port adapted for eDuke by TX (that's really great, too). It mades me remind that a few years ago I've begun an addon under eduke.
I found your palette updater utility, it was useful for me, but it can't update the standart palette of duke though it is the most used in the game... I'm not asking you to add it to your utility, I guess you have better to do, but if you could explain me how works 'lookup.dat' (or palette.dat i'm not sure), which is the offset of the standart palette it will help me to continue my tc. I think a have enough knowledge about psp palettes, programming and files manipulation to be able to make myself the utility I need.. thx for your help..
PSyKoTiKGaNg$Ta at
PS: that's really great to use OpenGL render with true-color, voxel objects, MD2models implementation, but : why don't create a kind of .art format which enable to importe true-color tiles, it would be much greater that a full folder of images and a .def file , especially in the case of hires texture pack... I know that you would like to be be the closest of the original Duke3D, but you can keep the old tilesxxx.art for compatibility and add a new filetype...
Semicharm at
The port also supports zip files, so you can just place all of the pics in a single zip file. The new high definition pack already does this You can then add the file to the game using the /g parameter, the same as grp files.
TX at
Semicharm said
The port also supports zip files, so you can just place all of the pics in a single zip file. The new high definition pack already does this You can then add the file to the game using the /g parameter, the same as grp files.
I believe Parkar has stated he plans on dropping the zip files from the HRP so that it's still usable if something like the command line switch breakage happens again.
PSyKoTiKGaNg$Ta at
yes I'd totally forgotten that .zip is now supported by the port(s) this is a clever idea even if as you said issues could happen with the command line.
for my palette i've found the solution i just need to import a tile with my new palette in editart, there is an option to do that, but I dont know if my new nightvision palette will be reset.
Semicharm at
TX said
I believe Parkar has stated he plans on dropping the zip files from the HRP so that it's still usable if something like the command line switch breakage happens again.