Great work on the Shadow Warrior port. It's great to see a working version of Shadow out so quickly after the source release. Shadow Warrior was probably my favourite of the build games.
I realise the multiplayer code is untested, but I just wondered if there was a workaround to the following bug:
http://users.bigpond.net.au/scumbag/Shadow.jpg
When I try to launch a 2 player lan game of Shadow, they connect alright and everything; but when I start a game (on the gathering computer) it brings up what you see above. Those two big textures in the center of the screen actually cycle rapidly between lots of different textures. I can move only briefly for a second, then the game locks up and the textures continue to cycle. The other machine doesn't get past the "Entering....Seppuku Station" screen.
Is there any workaround to this? Or will we all have to just hold our horses until the next version comes out? :D
TX at
Multiplayer might not work for a long while.. the game code is hacked together from quite a few old betas of SW that 3DR had the source laying around for.