I'm currently trying to replace the #517 (gas tank) sprite with an .md2 model, but every time I define it in the props.def file, every prop model reverts back to a sprite.
I make the model with the unregistered version of MilkShape 3D 1.7.5, export into MD2 format and look up the name of the animation in Quake 2 Modeller 0.83 (since Milkshape doesn't display the name of the animations). Then, I edit the props.def file in the following way:
model "highres/sprites/props/0517_gastank.md2" {
scale 1 shade 0
skin { pal 0 file "highres/sprites/props/0517_gastank.png" }
frame { name "idle" tile 517 }
If I try to use a model that is included in the duke_hrp.zip package instead (in order to test whether the problem is the .md2 file), the same problem appears.
Does anyone have an idea where the problem might be?
Awesoken at
You are missing a closing brace: '}'
HelixhornedGoat at
Incredible!
I'm making dozens of tests to rule out every single error and it comes down to a single bracket!