YuGiOhJCJ at
When I try to host a game at JFDuke3d, I see my loopback IP (127.0.0.1), so I'm not in local network mode(IP:192.168.0.2)?
$ ./duke3d /net /n0:3
addsearchpath(): Added /home/samson/Jeux/duke3d/jfduke3d20051009/jfduke3d_src_20051009/
addsearchpath(): Added /home/samson/.jfduke3d/
Duke Nukem 3D v1.999
Copyright (c) 1996 3D Realms Entertainment
Network mode: master/slave
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Looks like Atomic Edition CON files.
Code Size: 64824 bytes (1795 labels).
Initialising SDL system interface (compiled with SDLversion 1.2.8, DLL version 1.2.8)
Loading libGL.so
Using "x11" video driver
Detecting video modes:
- 1280x1024 32-bit fullscreen
- 1280x960 32-bit fullscreen
- 1152x864 32-bit fullscreen
- 1024x768 32-bit fullscreen
- 832x624 32-bit fullscreen
- 800x600 32-bit fullscreen
- 640x480 32-bit fullscreen
- 640x512 32-bit fullscreen
- 576x432 32-bit fullscreen
- 512x384 32-bit fullscreen
- 416x312 32-bit fullscreen
- 400x300 32-bit fullscreen
- 320x240 32-bit fullscreen
- 1152x864 8-bit windowed
- 1024x768 8-bit windowed
- 800x600 8-bit windowed
- 640x480 8-bit windowed
- 640x400 8-bit windowed
- 512x384 8-bit windowed
- 480x360 8-bit windowed
- 400x300 8-bit windowed
- 320x240 8-bit windowed
- 320x200 8-bit windowed
- 1152x864 32-bit windowed
- 1024x768 32-bit windowed
- 800x600 32-bit windowed
- 640x480 32-bit windowed
- 640x400 32-bit windowed
- 512x384 32-bit windowed
- 480x360 32-bit windowed
- 400x300 32-bit windowed
- 320x240 32-bit windowed
- 320x200 32-bit windowed
0 joystick(s) found
Initialising mouse
CONTROL_Startup: Mouse Present
Initialising timer
Loading art header.
initcache(): Initialised with 33554416 bytes
mmulti: This machine's IP is 127.0.0.1
mmulti: 3-player game
mmulti: Master-slave mode
Waiting for players...
How to change that?