hiho!
i successfully compiled jfduke3d and it runs okay but with reservations.
first thing is that i want to use build in fullscreen to create my own maps.
the problem ist that build crashs while trying zu switch to 8-bit fullscreen.
only 32-bit fullscreen is working but the 2d mode is only 8 bit :(
so i think sdl, the graphics driver or some linux configuration causes that problem, but i have no idea where to start.
why only 32-bit fullscreen mode is supported?
[root@raw duke]# ./duke3d
addsearchpath(): Added /daten2/duke/
addsearchpath(): Added /root/.jfduke3d/
Duke Nukem 3D v1.999
Copyright (c) 1996 3D Realms Entertainment
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Looks like Atomic Edition CON files.
Code Size: 64824 bytes (1795 labels).
Initialising SDL system interface (compiled with SDL version 1.2.9, DLL version 1.2.9)
Loading libGL.so
Using "x11" video driver
Detecting video modes:
- 1600x1200 32-bit fullscreen
- 1280x1024 32-bit fullscreen
- 1152x864 32-bit fullscreen
- 1024x768 32-bit fullscreen
- 800x600 32-bit fullscreen
- 640x480 32-bit fullscreen
- 640x400 32-bit fullscreen
- 512x384 32-bit fullscreen
- 400x300 32-bit fullscreen
- 320x240 32-bit fullscreen
- 320x200 32-bit fullscreen
- 1280x1024 8-bit windowed
- 1280x960 8-bit windowed
- 1152x864 8-bit windowed
- 1024x768 8-bit windowed
- 800x600 8-bit windowed
- 640x480 8-bit windowed
- 640x400 8-bit windowed
- 512x384 8-bit windowed
- 480x360 8-bit windowed
- 400x300 8-bit windowed
- 320x240 8-bit windowed
- 320x200 8-bit windowed
- 1280x1024 32-bit windowed
- 1280x960 32-bit windowed
- 1152x864 32-bit windowed
- 1024x768 32-bit windowed
- 800x600 32-bit windowed
- 640x480 32-bit windowed
- 640x400 32-bit windowed
- 512x384 32-bit windowed
- 480x360 32-bit windowed
- 400x300 32-bit windowed
- 320x240 32-bit windowed
- 320x200 32-bit windowed
0 joystick(s) found
Initialising mouse
CONTROL_Startup: Mouse Present
Initialising timer
Loading art header.
initcache(): Initialised with 33554416 bytes
mmulti: This machine's IP is 127.0.0.1
RTS Manager Started.
RTS file DUKE.RTS was not found
Loading palette/lookups.
Setting video mode 800x600 (32-bpp fullscreen)
Checking music inits.
Checking sound inits.
[root@raw duke]#
my 2nd problem is the performance.
if i use in duke3d a resolution higher than 800x600 the game gets choppy and the mouse reacts (to) slow.
(but fps at 600+)
iam using arch linux 0.7.1 all up to date, ATI Radeon 9600TX with fglrx drivers. newst JFduke version.
thanks for help.
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an other thing is that in polyplex mode the paralaxed sky looks ugly gray.
http://93.mos.at/parabug.map
here is a sample map.
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okay, one problem again:)
the HRP package does not work with linux, game crashs after selecting the first menu entry. error is:
Fatal signal: Segmentation Fault (SDL Parachute Deployed)