Hi-res textures, 3d models, what's next? It's really letting me dream about room over room capabilities....
I want to try some hacks and translate duke3d port to other languages, but I would like to get at least a manual about how to compile Jonof's port.
I use openwatcom 1.2 and the source code does not have documentation so far. :(
Thank you :)
JonoF at
Compiling with Watcom ought to just be a case of typing "wmake -f Makefile.watcom" in Duke's source directory. Assuming the values up top of the Makefile.watcom file are appropriate for your setup, the game ought to compile fine.