I'm having real problems using the mouse for aiming/movement.
There seems to be a cap on the speed of rate at which the mouse can move... I can get a semi decent turn by putting settings like this:
MouseSensitivity = 64512
MouseAnalogScale0 = 131072
MouseAnalogScale1 = 131072
(Note this still results in slower turning than keyboard...)
But then small aiming is impossible...
I've tried hi sensitivity and low sensitivity in windows, hi and low polling rates, hi and low dpi settings... They don't help as I still seem to get this cap - once I move the mouse at a certain rate it makes no difference if I then move it faster...
Is there any sort of limit on the mouse rate? Or acceleration/deceleration? Or 'smoothing'? If any of these things are there, can they be disabled?
JonoF at
The maximum turning velocity in Duke is
dogthinker at
I'm using a Razor Copperhead.
I tried using low dpi/polling rates, in case it was the ridiculously high levels it was at before, but it made no difference at all.
The mouse *does* use a Razor driver, so I'll try plugging one of my older mice into a different usb port tonight (the Razor mouse driver is matched to the port, so this should mean I'll be using the standard MS one.)
It's very odd. I'm getting significantly lower max turning speed off the mouse as I am even off the keyboard.
When I try it at work with an office PC, the game is fine. So it's definately *something* to do with my home PC.
memsys at
mmmm thats odd i have a razer copperhead too i play jfduke3d 1600dpi 500hz polling rate and in game mousemensitivity slidebar at max