In POLY2VOX, I saw, that there are 4 voxel models formats-VOX,KVX,KV6,VXL. Does any format of these support animation in single file? And one more question-which format takes the less time at duke nukem 3d startup to load :?:
Awesoken at
None of the formats support animation in a single file. In classic 8-bit mode, loading speed is always fast. In Polymost mode, loading speed depends mainly on the voxel dimensions. The Polymost loader is slow because it tries to reduce polygon count by automatically combining coplanar surfaces. It generates a skin on the fly, where it must squeeze irregularly-shaped pieces onto a single power of 2 sized texture. : )
VOX files were designed for simplicity. They are not compressed and should be avoided.
KVX files are the native voxel format for Build's classic 8-bit mode. They are limited to 256^3 in size and colors are restricted to an 8-bit palette (which must be shared with the game palette if rendering in classic mode).
KV6 files are the native Voxlap model format. They support much larger dimensions and full 32-bit color. KV6 files only work in Polymost mode.
VXL files are Voxlap landscape models. They are not supported in JFBuild, nor should they be.
I implemented the voxel rendering code in Polymost mode mainly so people would have no reason to play the game in classic mode. A useful and fun project would be to create a script that converts the HRP's polygonal models to KVX files. This would give you 3D models in classic 8-bit mode. A not so useful project would be creating voxel models specifically for Polymost mode : P That's because standard polygonal models load faster, render faster, and usually look better.