This forum and the site in general once solved all my problems with running games such as SW and Duke3D. However, I currently have issues with SW sound effects. The music works without problems but every other sound, even scrolling through options sounds very bad. Not sure how to explain this, but every sound comes with some cracking and doubling noise. I read the forums and searched other sites for solutions, but every method I tried gave no results, so this is my last hope. I am currently using Vista 32bit, but had the same problem with Win Xp. The game works well on my other computer running the same operating system. So here I have Creative Inspire GD580 speakers, Sound Blaster Audigy Z2 (latest drivers). Any reply would be greatly appreciated. Thank you
ProAsm at
Re: Shadow Warrior JF Build xp sound issue
Are you using standard Sw.exe or the JF version or even Swp.exe as you dont say. Sounds like you running the original as thats exactly what happens.
Indestructible at
Vista 32-bit here as well. Exact same issue, however sound works fine on my XP machine. AC97 on-board sound card on both systems. I'm using the correct executable.
ProAsm at
mmm I know Vista has a multitude of problems but what you can try is switch off the Hardware accelleration. In Xp you find it on the Sound tab when running DxDiag in the run command, not sure where to find it in Vista.
Maren at
Vista does nothing for anyone at it's current state of development, it's just junk...slow, heavily unoptimized, crippled, bug-ridden and legacy-incompatible junk. Go back to XP and problem solved.
Tijnemans at
It is actually a problem with JFDuke3D and JFSW. When you turn of hardware acceleration, the sound will be broken. To hear this in Windows XP, turn of the hardware acceleration in DirectSound with DXDIAG. I had this problem before with Windows 98SE and Windows Me when I used VXD drivers instead of WDM drivers for my VIA AC'97 on-board sound.
But Windows Vista does not support hardware acceleration in DirectSound aymore. So it is not possible to fix with some settings in Vista. :(
PS. Windows Vista isn't complete junk....(if you ask me). The only real problem is, it needs a bit to much RAM. But for the rest, well it's nice. (and not everyone does have Windows XP or something older anymore. Because Vista is deliverd with almost any PC today as OEM. So they do not always have the chioce to switch back...for free.....)
Maren at
Well, I'm not seeing anything relevant enough in Vista to justify it's use over XP, it performs poorly on the same machine XP runs comfortably fast, and this problem with the Jonof ports does not change my position on the matter whatsoever...
XP has been in development for a while and is close to relative perfection (real perfection is litle I'd only give to AmigaOS 3.1), whereas Vista will take at least a year or 2 to become truly operational.
As for not being rich enough to afford to buy a copy of XP...you're screwed, sorry ;D
Tijnemans at
I agree with you Maren, that Vista does not give any useful benefits over XP. Although the new GUI is somewhat better than that of XP (but the requirements for it explain why that is ;))
Oh and by the way, on the Sound tab in DXDIAG in Vista, there is NO hardware acceleration slider at all.
But to not turn this into some 'do you like/not like Vista' topic,
the current situation with JFDuke3D and JFSW in Vista is that they do not run with correct sound....And I do not know a solution at the moment for Vista.
ProAsm at
Does Vista have a control panel as I can get to my Hardware acceleration in Xp via the Control Panel as well: Control Panel - Sounds and Audio Devices - Volume - Advanced - Performance There I have the Hardware Acceleration Slider and also a Samplerate Conversion Quality Slider. This problem occurs with Vista when running UT99 as well.
Tijnemans at
I just tried, but couldn't find it in Windows Vista. The Sound Panel is completely rewritten in Vista, so that may explain it...
ProAsm at
Try running regedit and do a registry search for 'acceleration' or something on those lines, maybe its in there.
Chip at
but had the same problem with Win Xp
And when I said I had this problem under Win XP with 2 completely different computer builds they all said that I was wrong and there weren't any sound issues.
Anyway my sound issue fixed itself, I guess it got bored and decided to work properly.
BuGi at
Having the same problem with vista here. OpenTTD has the same problem in vista, however you can fix that by increasing the sound buffer size for the game, so I'm asking if there's a way to do that in JFDuke etc?