I noticed that the WheelDn Previous_Weapon and WheelUp Next_Weapon are a bit slugish. I have to scroll a few clicks or half a rotation for my weapon to actually switch. Is there a sensitivity toggle so that when one click forward on my wheel would switch my weapon?
TX at
Re: Halife Controls
Phear Chyld said
I noticed that the WheelDn Previous_Weapon and WheelUp Next_Weapon are a bit slugish. I have to scroll a few clicks or half a rotation for my weapon to actually switch. Is there a sensitivity toggle so that when one click forward on my wheel would switch my weapon?
It's not "sluggish" per se, the game is just coded to only accept weapon change requests if the weapon's position(p->weapon_pos) is at 0. It's possible to modify this check to circumvent this requirement, but in my experience with it it caused more problems than it was worth.
Phear Chyld at
Halife Controls
ok I see what ya mean...the weapon has to be fully up and in the firing position before I can switch to another. I wonder if this will change in upcomingupdates. =D
TX at
Phear Chyld said
ok I see what ya mean...the weapon has to be fully up and in the firing position before I can switch to another. I wonder if this will change in upcomingupdates. =D
Like I said.. when I last played with it, it caused more problems than it was worth. Then again, my copy of Duke3D is.. erm.. significantly modified. ;)
If you'd like to try it without the check, find "if( ( p->weapon_pos == 0 || ( p->holster_weapon && p->weapon_pos == -9 ) ))" in SECTOR.C and comment it out.