I once had a map I made where I had a small rectangular block moving quickly around in circles (a very basic train, if you will) but I also had it shooting rpg's at the player if they got too close. Now all I know is I used a sector effector to acheive this, but i'm clueless as to what it was. I've since tried out many different effector tags, but can't quite seem to get the one I had.
Does anyone else know how? as random as it may be, it made a damn fun obstacle in dm's :P
Semicharm at
This one is easy! Well easy if you can make subways in build anyway. Just make sure that the ceiling of the subway sector has a parallaxed sky. Think that example of this is the ship attacking the space station in the first level of episode two (e2l1.map). It doesn't have to be a space sky, any sky will do
Sobbsy at
*edit* hmm, I did what you said, and it worked. But then after I quit playing, and reloaded it a little later, it was no longer working, the train went round, but no rockets...
If it's not too much to ask would you be able to provide in some more detail exactly what to do? or perhaps a test map showing how you would do it? that'd be excellent :)
Sobbsy at
Ok, I extracted the E2L1.MAP file and took a look at the way they'd done things in there.
Seemed a bit wierd but I figure hey, if it works :)
So I copied what they did exactly into a new map, the tags, sector effectors, locators, all the numbering was perfect and everything was positioned nicely.
But as soon as I tried to load up the map it crashes and tells me "Could not find any Zero'd sectors for SE # 6 and 14 in xxxx,xxxx" X been the location, which didn't correspond to anything in my map. Bummer.
Well, anyway if you can help me figure it out, that'd be great :)
*edit* Well, upon further testing, I managed to get the block spinning using the same setup as in E2L1.MAP (it seems I overlooked a blank locator :P) but still....no rockets :cry:
Semicharm at
Sorry that I couldn't get back to you sooner. It seems that I was wrong, the floor of the sector with the SE6 needs to be parallaxed and not the ceiling. Actually, I haven't found any proper documentation for this anywhere so I ended up digging through the game source to get the proper specs for setting up the effect. For the 5 people who would even care, the code in actors.c is this
In english this says that the cheat code or option for disabling the monsters must not be set (I think) and the floor of the sector with the SE6 or SE14 must not have a pallete and the texture must be parallaxed. (yes it does work for them too!) I hope that this settles the issue once and for all. ;)
Sobbsy at
Sweet, i'm at tafe so i'll give this a go when I get home :)
I was wondering, when you say the floor of the sector, taking into consideration i'm using a raised block as my 'train', would this mean I would have to parallax the top of the block? becuase I can't exactly get to it's...'bottom' as such :P
But nevertheless, thatnks for the info 8)
Semicharm at
There are a few ways around that, at least so that the parallax part doesn't show. I know I've seen an example in a user map once, but it was a long time ago.
Sobbsy at
Well, it works perfectly now.
Thanks so much for that semicharm, disturbingly easy, but it had me good :P