Is there any really, really good tutorial on how to use BUILD? Right now I know nothin' about mapping. I just feel like creating a DN3D map... a simple DukeMatch one... Any one?
Also, some suggestions... the water, plain water, should be a bit translucent... lazers should be a bit translucent... the Rocket Laucher Devestator and the pipebombs, should leave a decal on the wall {A black hole where it hit, or something}... just suggesting, nothing more...
Thanks in advance! :D
EDIT: I have noticed that decals disapear over time, is there any way to keep them forever?
Quakis at
http://www.google.com
Edited by JonoF at
maniac1701 at
transparent water is imposible at this stage because of the way that duke's maps are organized. the top part of the water is one section and the bottom part of the water is anther part of the map combining the 2 parts would require a lot of work
The Commander at
Re: BUILD... for dummies?
)))000((( said
Is there any really, really good tutorial on how to use BUILD? Right now I know nothin' about mapping. I just feel like creating a DN3D map... a simple DukeMatch one... Any one?
Also, some suggestions... the water, plain water, should be a bit translucent... lazers should be a bit translucent... the Rocket Laucher Devestator and the pipebombs, should leave a decal on the wall {A black hole where it hit, or something}... just suggesting, nothing more...
Thanks in advance! :D
EDIT: I have noticed that decals disapear over time, is there any way to keep them forever?
See threw water is possible in Eduke and it is possible in normal Duke. It just takes a bit of skilled mapping. CON Coding would have to be done to make the rocket launcher ECT to leave black marks on walls and if it did and you shot the corner of a building ect. It wouldnt curve around it like it does in Half Life. It would stick out in the middle of the air. And to make bullet hole stay longer open User.con and find the line that says
"define QSIZE 64" And change it to "1024".
And to make the lazer more translusant look for
"define TRIPBOMBLASERMODE 0" and change it to "1"
Now if you ask me what User.con is im going to shoot myself.
Trance at
BUILD... for dummies?
http://members.tripod.com/pjsteele/genesis/
This one is incomplete, but it's still pretty good.
)))000((( at
Re: BUILD... for dummies?
I do not have User.con, in my Duke Nukem 3D Atomic Edition directory... where can I get it? - or am I not getting somthin?
maniac1701 at
BUILD... for dummies?
use a .GRP extracting program to remove it from the main data file. It normally installs with the game by default but if you accidently deleted it, this is the way to recover it.
Quakis at
Grpstudio is an example on what you can use. There could be better ones though.
)))000((( at
Thanks! I have got the lazer to be translucent and increased the maximum amount of decals that could be shown...
Thou now I have a few questions about BUILD: Is there an undo button? Is there a way to delete walls and values {values such as the ones that you add for a door effect}? If there aint: then these are suggestions for the next release of BUILD... Also, I have figured out some basic stuff and now I want to create a DukeMatch {DeathMatch} map, so.... Do I need to add extra spawn points {and if yes, how?}, or something else?
maniac1701 at
deleting walls isn't to bad (its not an obvious solution but it works) click on one of the verticies of the wall you wish to delete and drag it to the other vertex. When you put 2 verticies on top of eachother they combine into 1 and the wall is removed
as for duke spawn spots i think you just need to add a sprite of duke into the map and that is the spawn point BUT im not entirely sure on this
The Commander at
maniac1701 said
deleting walls isn't to bad (its not an obvious solution but it works) click on one of the verticies of the wall you wish to delete and drag it to the other vertex. When you put 2 verticies on top of eachother they combine into 1 and the wall is removed
as for duke spawn spots i think you just need to add a sprite of duke into the map and that is the spawn point BUT im not entirely sure on this
Yes, You are correct. There needs to be 7 duke sprites placed on the map.
In build, Tile: 1405, Name: APLAYER
)))000((( at
Now. How do I delete, or redefine the value of, a lotag/hitag? I want to recreate my four doors to have auto closing function...
Trance at
It's the very first Duke sprite in the list. It usually says APLAYER in the name at the bottom when you highlight it, but in case it doesn't, it's the frame where Duke is standing facing forward. Just like all the other enemy sprites and stuff.
EDIT: Lol, you deleted your edit just as I posted this. :P
Semicharm at
To edit a tag just select the tag the same you added it and press backspace.
)))000((( at
I am probobly gonna post my little tine crappy, noobish map that I have created... sometime Tomorrow or on Thursday... for your critisizm... Yet, I still have to figure out how to add basic shadowing, how to make doors with auto close function, and add a few more weapon and ammo sprites...