I was just looking through the board and recognized that there is no current feedback thread in general, isn't it :wink:!?
So I thought of making one... if anyone has some suggestions how to improve JFDuke he can post it here, okay guys :P.
TylerDurden at
First one...
in the newest release I realized that you can no longer skip the Intro with your cursor keys, for example. (little change I don't like)
Second one...
Starting with faked-netmode (/q2) and entering any map during the modpack "Merc II" and then loading the first level (appartment) from the in-game menu always(!) results in objects (like key cards) "not responding" any longer :x. But if I load the first level from the command line without any other map running before, everything works fine. Couldn't it just be an error when resetting the engine on map change? (DOS version also shows this bug!)
Third one... (also little error which did not exist in release june/2004)
Going into the in-game keyconfig and pressing "LEFT" or any other cursor key to bind it has no effect. Why?
Greetz,
Tyler
iikori at
Good idea TylerDurden.
I'm quite satisfied with the current version and it's abilities. Is there a chance to enable the voxel models in 8-bit polymost mode? I think that it would be great.
Also,
The current net-test-version doesn't seem to support mouse correctly, in linux that is. So fixing that would be great as well. :)
One more thing to add.
It seems that the linux net-test version doesn't work with the windows version?
I'm done.
So far great work Jonof.
CannibalBob at
Make multiplayer less laggy online and not go out of sync if connected at a good speed (ie. over LAN). Otherwise I'm happy with it.
TX at
iikori said
Good idea TylerDurden.
I'm quite satisfied with the current version and it's abilities. Is there a chance to enable the voxel models in 8-bit polymost mode? I think that it would be great.
Also,
The current net-test-version doesn't seem to support mouse correctly, in linux that is. So fixing that would be great as well. :)
One more thing to add.
It seems that the linux net-test version doesn't work with the windows version?
I'm done.
So far great work Jonof.
They're built from the same code and are completely compatible. Testing between my Debian workstation and my Windows game-box is the only way multiplayer gets tested between EDuke32 releases. :p