It seems your viewsprite (the weapon sprite) doesn't hide when you go into third person (F7).
Menu input is a little laggy
Some heavy pain screen flashes don't fade to normal properly (they fade to 50% or so, then instantly back to normal, and the color's green too)
Also i've thrown a sticky bomb at a studio light stand and the game crashed to desktop
The_Sims at
I don't know if it's a JFSW bug but aiming with the mouse is very bad, with JFDuke3D it's much better.
noctrun at
aside form the known issues, jfsw works the same as jfduke3d under linux, including the fact that the mousepointer is not grabed by the game or editor
ProAsm at
Ok just read the release notes and I see Game Save does not work - any chance of the old manner while you work on a new one ?
Using ScreenBPP = 16 or ScreenBPP = 32 makes it totally unplayable when using the mouse, keyboard is fine.
Otherwise well done JF ;)
TX at
The problem in 16 and 32 bit modes with the game being unplayable appears to be a vsync issue (at least it was for me).
Alien at
I play it in 1280x1024x32Bit, and it isnt' slow, it's "ultrafluid" (as it should be) :)
Another little bug are the sprite orientation on Tanks and big Canons, the sprite of the "cannon pipe" doesn't show or its looks in the wrong direction.
sMull at
I am unable to turn the mouse aiming on, it always stays off. And the mouse mouvment is jerky and not nearly as smooth as JfDuke3D. I'll wait for an update :)
Comreak at
sMull said
I am unable to turn the mouse aiming on, it always stays off. And the mouse mouvment is jerky and not nearly as smooth as JfDuke3D. I'll wait for an update :)
Same issue here: the mouse menu is disabled and I can't enable mouse aiming. I can actually see the mouse cursor during gameplay. I have to use the keyboard exclusively for control.