Im trying to get a Lan game going of SW with 2 people ive followed all directions but i get ERROR: BUFFER TOO BIG TO FIT IN CACHE! on the client computer. The host computer launchers to the Waiting for players screen where as the client comp just hangs at the console.
Here is some of the log file:
Initialising mouse
CONTROL_Startup: Mouse Present
Initialising timer
mmulti: This machine's IP is 10.X.X.XX
mmulti: Player 0 at 1XX.XXX.222.XXX:23513
mmulti: Peer-to-peer mode
Waiting for players...
ERROR: BUFFER TOO BIG TO FIT IN CACHE!
Uninitialising DirectDraw...
- Releasing DirectDraw object
- Unloading DDRAW.DLL
Uninitialising DirectInput...
- Releasing keyboard device
- Releasing mouse device
- Releasing DirectInput object
- Unloading DINPUT.DLL
The IP adresses have been changed now.
Any help apreciated. Thanks
JonoF at
I'll look into this later on when I get back onto port development, but what were the parameters you used to launch the game?
Jonathon
The Commander at
Host:
C:\JFSW\Sw.exe -name Troy /net /n1 Client IP
Client:
C:\JFSW\Sw.exe -name Cody /net Host IP /n1
These are the correct parameters arnt they? Which ever computer I use to be the Client it just hangs at the console at waiting for players and each time the swlog has that error in it. Its really stumped me.
ProAsm at
Thats wierd.
Try going straight into a map and see what happens.
Host:
C:\JFSW\Sw.exe -map C:\JFSW\Maps\Amtrak.map -name Troy /net /n1 Client IP
Client:
C:\JFSW\Sw.exe -map C:\JFSW\Maps\Amtrak.map -name Cody /net Host IP /n1