How would i go about getting a model of my own into voxlap to destroy it?
Awesoken at
Re: How to get a model inside voxlap
You will need to be more specific. Is this a programming, modelling, or mapping question?
Maren at
It kinda sounds like he wants to destroy something hand-made in SLAB6 or converted with POLY2VOX.
hunter551 at
Yes, i have made a model and i would like to be able to use the model inside voxlap. What filetype would i have to use and how would i get it to work?
Awesoken at
Currently, the only voxel sprite programmed to blow up and disappear when you shoot it is BARREL.KV6. It is located inside VOXDATA.ZIP, however, you can override it by creating a stand-alone file of the same name. If you make a directory called \kv6, and move your voxel sprite into that directory and call it BARREL.KV6, it should use yours instead. Adding support for more objects is quite once you can compile the code. Just search for "BARREL" in GAME.C.
hunter551 at
I'm not really talking about sprites. I want to have something like in the Caves demo, except have my own scene.