i want this GPU: http://www.rtviz.com/downloads/products/New%20CT%20Images%20012207/VP.jpghttp://www.rtviz.com/products/vp_prod_ind.htm How much does it cost?? ??? ??? ??? EDIT "The cost is unavailable, as the VolumePro 1000 is sold on an OEM basis" OEM basis??? ??? ??? Volumepro probably costs a fortune, though :'( :'( :'(
Here's the article: http://www.entrepreneur.com/tradejournals/article/64393748.html
3Dlabs/rtviz.com should license Voxlap and make Voxelstein 3D and ship it with VolumePro! :P Creativity/originality is the way to go, nobody wants another quake game anymore. Only voxel engines can render a map/world with ultra-high scene complexity fast!
We have to show 3Dlabs/rtviz.com Voxlap's potential (eg. Voxelstein 3D), and convince them that making a voxel game and shipping it with VolumePro is guaranteed to be profitable! If I were a capitalist, that's what I would do. I would invest my $100k in a geekish garage game company, begin mass-production of VolumePros and bundle it with Voxelstein 3D/worms/liero3d, it will be just like the Voodoo-graphics card-era! :p
Everyone would want a voxelstein/worms 3d game if it's done right :)
Edited by apegomp at
Spacerat at
Re: hardware-accelerated voxels with VolumePro! :D
Um.. I think volume pro is not able to visualize really large voxel-spaces.. The 1000 board only does 512x512x512 in realtime - its less than voxlap. Its more for medical stuff where rendering transparencies is important. Anybody knows if it uses some kind of volume-compression? Just noticed - the article above is already 7 years old :o
Edited by Spacerat at
apegomp at
Spacerat said at
The 1000 board only does 512x512x512 in realtime - its less than voxlap.
512^3 is still better than nothing, though.
Spacerat said at
Its more for medical stuff where rendering transparencies is important.
Transparent voxels? Cool, I didn't even know they existed! :D Voxlap needs transparent voxels (flames, water, glass!) too, you know.
Spacerat said at
Just noticed - the article above is already 7 years old :o