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Fatal error in Voxlap: voxalloc: vbuf full
- My .vxl map contains a whopping 48.1 megabytes with freedom and interactivity (the original test game .vxl map has only 11.8 MB, LOL)! :D
Where do I increase the memory allocation thing? :PEdited by ConsistentCallsign at Re: Fatal error in Voxlap: voxalloc: vbuf full
At the top of VOXLAP5.C, change this line:#define VOXSIZ VSID*VSID*64
to a higher number. I would suggest: VSID*VSID*128. Then delete *.obj and recompile all.- Thanks, Ken! ;D
http://i225.photobucket.com/albums/dd202/highwingx3/dog-1.png