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SLAB6: Inverse hollow fill
- I need to make my armor model hollow. Deleting every single voxel inside of the armor model takes too much time and it hurts my wrists. An inverse hollow fill feature that, instead of replacing "air" voxels surrounded by solid voxels with solid voxels, will replace solid voxels completely surrounded by other solid voxels with "air" voxels would be appreciated! :D
EDIT
nevermind.. I'll manage.Edited by ConsistentCallsign at