Hello ,i would like know if they are some way to compilate programs created on evaldraw on plataforms such as macosx or linux (on intel and non intel plataform). I have download eval library but it seem it only works with windows :(
Are you going to make freely the library ken? Thanks Dani
Awesoken at
Re: EVAL library
Evaldraw runs under Linux and MacOSX (with x86 processor) using WINE. The only disadvantage (besides having to install and use WINE) is a lack of text-to-speech support. I have no plans to port Evaldraw to other systems at this time, nor do I have plans to release the source code to the compiler library.
cualquiercosa327 at
Ok,thanks.The idea was use it on non intel machines (I have used wine already),but i also have a ppc macosx. Only a question,the part of 3D is similar to voxellap engine? Or voxel are someway gpu acelerated?
Awesoken at
A few years ago, I wrote a pure C virtual machine which could run EVAL scripts on non-x86 machines - although slowly. I tested it on JonoF's MacMini/PPC. Unfortunately, it had some limitations (due to C syntax), and I haven't been maintaining it.
Evaldraw uses 2 different voxel renderers, both of them render purely on the CPU. KV6 models (such as CACO.KV6 and RPG.KV6) are rendered similar to Voxlap sprites: splatting surface voxels as bounded rectangles into a Z-buffer. For the 3D graphing modes (x,y,z,&r,&g,&b), I wrote a separate renderer that could handle generation on the fly. In this mode, voxels are rendered as cubes, with higher quality normals for lighting. This mode also uses splatting, but I do not use a Z-buffer since there is only 1 object on the screen at any time.
cualquiercosa327 at
Ok,thanks for answering.I asked because i was testing my models and it was increible fast on a older pc. Now i feel curiosity of test on a pentium 1 :p
I like a lot eval,thanks for make it available.I am learning a lot with it,i know c and java ,but always my use was mathematical programs and with it is easyer play a few with realtime graphics