Edited by JonoF: There's no need to post the link to the article AND its full text. So, I'm removing the text.
Edited by JonoF at
Dany at
Re: back to voxels? the death of DirectX? interview with Tim Sweeny
Tim's words are always right, llike my old dad:) (he was a programmer in Fortran while back in the USSR) he said that microsoft will bancrupt, USA will bancrupt, USSR will fall down, KLDR will fall down, china wiill not fall down in 1998, and 10 years later, you know what I mean:) So this is mine 10 things to come: 1.Finally, computers will do things yuou want exactly, not pre-defined. 2.GPU's control over gaming will be only 25% to 2012:). 3.Voxel's won't rule the graphics world till 2010. 4.Polygons will never die, it's the thing for practising for newbies. 5.No matter when, but Ken's voxlap will be super sped up by 10,000+ best programmers of the world, it'll be perfect like in 2020:) and useful sometime later. 6.Computers will be controlled by some specifical mind thinks. 7.Programming will be the hardest, and fastest thing ever. 8.Due monopoly of microsoft will some of the most useful things still live. 9.But your own computer will be fully desingable, I said fully, nothing can not be changed like in 2016 10.Computers will be finally not only friend, it'll be finally the best machine people made, AND THERE WILL BE NO F*C*I*G ROBOTS, HELL PEOPLE AREN'T MADE JUST FOR CONTROLLING SOME STUPID ROBOTS!
ConsistentCallsign at
Voxels render polygons obsolete.
ConsistentCallsign at
hE IS THE PROPHET!! :o :o
Spacerat at
Its not only important which technology is used for rendering - maybe even more important are new technologies for authoring tools. if you have a great voxel-engine that renders infinite resoution but use maya to create your models its a kind of waste - you'll never exploit the full ability of the voxel engine e.g.
For rendering it will depend on the scene which technology is optimal. Polygonwise, if you have little overdraw, rasterization wins. If you have a lot of overdraw, raycasting will be faster (without visibility algorithms for rasterization).
For voxels, raycasting looks very promising at the moment - but I think we'll see also other algorithms in the future (like point-based rendering e.g.)
Batmanifestdestiny at
back to voxels? the death of DirectX? interview with Tim Sweeny
I predict that voxels will overtake polygons(look at Crysis; the terrain is voxels), and voxels will use some different rendering techniques, but will still go back to raycasting for reflective surfaces.