I downloaded the rubix and saw that it is HORRIBLY fast. So, what's rendering it? What. WHAT. WHHAAATT! :-\
Schraubendreher at
Re: What's the renderer of rubix?
Dany said at
So, what's rendering it?
Ken's code is what's rendering it. I guess it's just a standard polygon renderer, I looked at the source and it seems to be optimized in SSE, using scanline subdivision for texture mapping. Besides, anything Ken makes is super-fast, so you shouldn't be surprised by this.
Maren at
Zweiwürfel Schraubendreher said at
anything Ken makes is super-fast, so you shouldn't be surprised by this.
Indeed, and it appears that he's been coding this way forever. Super Silverbrothers is exceptionally smooth for a PC game from 1991.
Dany at
And what by Ken is THIS like fast too? I can't belive it, just. I NEVER saw something SUCH fast. P.S.:Where's da rubix source?
Maren at
Dany said at
And what by Ken is THIS like fast too?
???
Dany said at
P.S.:Where's da rubix source?
http://www.advsys.net/ken/rubix_src.zip
Dany at
Maren said at
Dany said at
And what by Ken is THIS like fast too?
???
Dany said at
P.S.:Where's da rubix source?
http://www.advsys.net/ken/rubix_src.zip
thx
leileilol at
A sense of optimization is nicely earned from being raised progressively from slower to fast computers over the course of more than 20 years. Many of today's hot shot commercial game developers (that are not John Carmack) don't have that sense.
Batmanifestdestiny at
What's the renderer of rubix?
Ken is amazing at programming, and Tom Debrowlski is amazing at making TINY files, it's a dream pair!
(P.S: leileilol: haven't I seen you from somewhere?)
Dany at
Re: What's the renderer of rubix?
Batmanifestdestiny said at
Ken is amazing at programming, and Tom Debrowlski is amazing at making TINY files, it's a dream pair!
(P.S: leileilol: haven't I seen you from somewhere?)
hmm, I will think about your words, maybe they could make a supertiny, superfast OS running so good, that micro$oft will bancrupt:) P.S.: I did not mean that really:)