First I'll start off with a quick introduction. I'm a first year computer science student hoping to get somewhere with the degree (when I obtain it). I stumbled upon voxels a few years back and it really caught my attention. When I first found out about them, I went crazy searching for as many applications as I could that used them. Heck, I still do that sometimes. Anyway, what caught my attention was the wide range of things they could be used for. I love how much detail they can provide and how that detail could be taken advantage of to create neat effects and cool gameplay set-ups. I definitely see voxels as the way to go since developers are already trying to squeeze as much detail out of polygons as possible through funky texture effects and such but they just can't touch the level of detail provided by voxels. That is why I'm excited about general purpose GPUs like Larrabee since they could provide acceleration for voxels and even up the playing field.
So after talking with friends and learning of their adventures with OpenGL and 3D graphics in general, I decided that I'd take a crack at working in 3D. The difference is that I won't be working with the same old flat polygons like thousands (millions?) of others and instead I'll be working with the still untapped potential known as voxels. I'm starting off very slowly. I still need to get the thing to compile (for some reason Dev-C++ keeps complaining about the voxlap5.h file) but I'm sure I'll get the thing working sooner or later. I'll try working on it little by little during my spare time. Hopefully I'll be able to make a game out of it. It'll be a great learning experience since I'll be able to hone my C programming skills, work and think in 3D, learn general stuff about 3D game creation, and have a head start in working with voxels in case they ever catch on. A plus is that I have the hardware in case I get to the point where I'm expanding the engine. I have a quad core CPU, 4GBs of RAM, and an 8800GT (for CUDA) to take advantage of so I'm hoping to put those to use.
Now about Voxelstein 3D... I like it. I think it's a good step in the right direction. It's an actual game using some of the strengths of voxels that makes for a pretty cool experience BUT I have some issues with it. My first issue is the one that's been bugging me the most. Yeah, it's the content. Personally, I'm not offended by the content of the game since I'm not offended easily. My problem is with the thinking of the creative force behind the game, the guy designing the concept and all that. I know that he's quite passionate about voxels and the death of polygons. That's great and all but how can you show that voxels are worth anything if the game you create has limited appeal? I'm not trying to tell you how to make your game. I'm going to enjoy it no matter the subject material as long as it makes good use of voxels. I'm just wondering why you want to have such gruesome material in your game that could turn away the attention that voxels deserve. Yeah, actually I think that's my only issue, I lied. :D
Back to my own stuff. I've had a few ideas for voxels but there's this one idea that has really stuck out for me. My idea is of a snowball fighting game. So basically it'll be like a first-person shooter but instead of bullets, it's snow. I plan on taking that concept further, though. How it'll work is that you can have free-for-all or teams. You make snowballs by actually taking the snow voxels from the ground (which will cause a dent) and throwing that at whatever. You'll also be able to build forts. So instead of picking up snow for a snowball, it'll take out a block of snow which you can relocate and drop wherever you please. That's what I have so far and I'm going to build on that concept. However, I'm going to have to really start working to familiarize myself with voxlap and voxels in general in order to get anywhere.
I'm hoping to go somewhere with this so I'll be posting here more often. I'm looking forward to getting to know you all. 8)
Schraubendreher at
Re: My thoughts on voxels in general and a bit on Voxelstein 3D.
hark said at
... My problem is with the thinking of the creative force behind the game, the guy designing the concept and all that. I know that he's quite passionate about voxels and the death of polygons. ...
I feel the same about Voxelstein 3D. Personally, I believe the guy you are talking about secretly collects arguments against Voxelstein 3D and then uses them when he runs out of toilet paper. It's no use trying to dissuade him, I have also made an attempt. Anyway, he seems to have fun with what he's doing, so let him continue while the rest of us show the world the full potential of voxels.
Oh, I like your idea about using voxels to simulate a snowball fighting game. It is one concept that actually makes good use of the dynamic terrain voxels offer. I had a similar idea once, but using clay instead of snow. The game would have places where clay could be extracted, and then used to do things like construct buildings or make machines (using steel-clay, wood-clay and plastic-clay. Bricks are of course made from clay-clay.) The game would also include a Slab6-style modeler that can be used to shape the clay. I never got around to try it, but I am posting the idea here in case anyone else would like a go.
Edited by Schraubendreher at
hansk at
hark said at
That's great and all but how can you show that voxels are worth anything if the game you create has limited appeal?
The same could be said about a snowball game. There's a reason most games are about shooting and killing (no, I don't know what it is). It's bad enough having your game look weird, if you have strange gameplay as well people will find it even harder to be interested.
Still, I agree that some of the content in Voxelstein is tasteless. But apegomp is the only thing pulling the game forward. I haven't seen anyone else even seriously try making a voxel game.
hark at
Good points. Again, I have nothing against the creator of Voxelstein 3D and I'm not trying to tell him how to make his game. I appreciate the work he's done with voxels. I'm just wondering why he decided to go with the subject he went with. The original Wolfenstein 3D didn't have such extreme imagery. As for my snowball fighting game, I know that could have limited appeal as well so I'm sort of being hypocritical but I've looked around different message boards and one of the main complaints about Voxelstein 3D is the unnecessary imagery.
Schraubendreher at
hansk said at
There's a reason most games are about shooting and killing (no, I don't know what it is).
Because everyone is unimaginative / boring?
That's why I suggested a game where you build stuff instead. Possibly with true physics so that the machines you make will work as they would in reality. Something like that could be fun, but it would be very hard to get it to work right. And I doubt many have the kind of patience that such a game would require. So mindless killing will probably stay popular among the huma- I mean, animals. Or should I say humanimals? Shoot and kill! Yay!
By the way, I am your #1 fan!
Maren at
My cousin is married to a polish briton whose family was almost completely erased from the face of earth (11 children included) during the nazi occupation, so to certain extent it's hard for me to have a healthy laugh at something like this, but controversy sells and as long as he's not deliberately promoting nazism, he kind of gets my approval.
hark at
So I looked through the readme.txt file that came with the source code again and I can't believe I made the stupid mistake of skipping over hints to compiling voxlap. I must have been really tired last night. ::)
Schraubendreher at
Maren said at
My cousin is married to a polish briton whose family was almost completely erased from the face of earth (11 children included) during the nazi occupation, ...
My condolences. :(
ConsistentCallsign at
hansk said at
There's a reason most games are about shooting and killing (no, I don't know what it is).
Most hardcore(experienced) gamers are males. Males love bashing (potential) rivals' brains the fukk in due to their competitive nature. Males who are tough, confident and competitive have a higher reproduction rate than people with unfavourable/non-advantageous genes (emos, introverted nerds, school shooters, homos etc) who will most likely die a virgin, and if they do manage to have sex with a leileilol (who plays very hard to get, mind you) :P and more importantly reproduce, their children will receive their parents' unfavourable/non-advantageous genes too and will face the same challenges that their parents faced :'(
As a result, the human population is flooded with sexual frustrated selfish/hedonistic males whose top priority is to have sex with a miley cirus and who will do anything (bullying to appear tough and to be respected/feared, use steroids like lame-ass duke lol :P) to reach that goal :P
Manhunt-style murder simulators appeal to the hardcore gamer's competitive nature: it's a self-esteem booster, it makes you feel #1 and it makes you without any doubt whatsoever, the undisputed winner. Killing a man is the ultimate ownage/humiliation/bullying: if you win a chess game against, say, a chess player like Maren :P, Maren could easily learn from his mistake(s) and request a rematch, making you lose.. But if Maren dies (sorry Maren :P) he will never be able to retaliate.
hark said at
I'm just wondering why he decided to go with the subject he went with.
The first game I tried to make was Lumberjack Adventure mod for Voxlap :P I wanted to encourage people to make a voxel community that would replace the obsolete doom/duke3d/zdoom/Adventure Game Studio(AGS) communities. But, alas, nobody were interested, so I had to make a better/more appealing game: Voxelstein 3D! :D How can you beat a name like that? ;D
As for the "distasteful" content, I felt it was necessary to include it because otherwise it wouldn't be a real wolfenstein/ww2 game and it wouldn't be fair to the victims of the war either. They should not be ignored, we should not look the other way and pretend that the nazis were nice people who gave cookies to children and who only engaged in fair fights where both parties are armed and have willingly chosen to fight. If you're going to make a ww2 game, at least make it right :P You either make a war game, or you make a cute adventure game where you pick up flowers :P I hate compromises.
Life is distasteful. Deal with it.
Edited by TheodoreRobertCowell at
hark at
There are a few more things I want to address so I'll split your post into pieces and comment on them.
TheodoreRobertCowell said at
The first game I tried to make was Lumberjack Adventure mod for Voxlap :P I wanted to encourage people to make a voxel community that would replace the obsolete doom/duke3d/zdoom/Adventure Game Studio(AGS) communities. But, alas, nobody were interested, so I had to make a better/more appealing game: Voxelstein 3D! :D How can you beat a name like that? ;D
Well there are multiple problems with that. First of all, a lumberjack game would consist of just cutting down trees. Some people consider that a job. Second, I don't remember you having the same level of sophistication then that you have with Voxelstein now. Voxelstein has things like ragdolls. Third, the resolution is still low. The difference is that a pixelated indoor map can look decent while a pixelated forest can look cluttered, messy, confusing, and just plain ugly. I don't think the lumberjack game had much going for it.
TheodoreRobertCowell said at
As for the "distasteful" content, I felt it was necessary to include it because otherwise it wouldn't be a real wolfenstein/ww2 game and it wouldn't be fair to the victims of the war either. They should not be ignored, we should not look the other way and pretend that the nazis were nice people who gave cookies to children and who only engaged in fair fights where both parties are armed and have willingly chosen to fight. If you're going to make a ww2 game, at least make it right :P You either make a war game, or you make a cute adventure game where you pick up flowers :P I hate compromises.
I get it, nazis = bad. However, how you try and show that is awkward and sometimes confusing. If your game is set during WW2, why are there pictures of the Virginia Tech shooter and the Columbine shooters? They weren't even alive then. I think I remember your explanation was to show that nazis were bad so they have pictures of bad things all over the place or something like that. It just doesn't make sense. I don't think shoving as many horrible images together as you can will make the player hate the nazis more. Instead they'll end up sick and confused. It sort of makes it seem like your game has these things just for "shock value". I dunno, even with your explanation it doesn't make sense to me. Wolfenstein 3D - the game your game is based off of, if I'm not mistaken - doesn't have such imagery. I remember looking through your topic and seeing this weird brownish chunky voxel model and I didn't know what it was until you said it was a baby that was given laxatives and it died suffocating on its feces. What's the point in having something like that in your game (if you plan on putting anything like that in there)?
TheodoreRobertCowell said at
Life is distasteful. Deal with it.
I'm not sure if you're talking to me directly but I don't care what sort of imagery you put in your game as long as takes advantage of voxels and is fun.
JonoF at
TheodoreRobertCowell said at
As a result, the human population is flooded with sexual frustrated selfish/hedonistic males whose top priority is to have sex with a miley cirus
To quote the late George Carlin, I wouldn't fuck her with a stolen dick.
Jonathon
ConsistentCallsign at
hark said at
a lumberjack game would consist of just cutting down trees.
It would also consist of exploring a world and killing crazy chickens on a farm :P
hark said at
I don't remember you having the same level of sophistication then that you have with Voxelstein now. Voxelstein has things like ragdolls.
Voxelstein didn't have ragdolls in the beginning, it was just a Voxlap mod like Lumberjack Adventure.
hark said at
a pixelated forest can look cluttered, messy, confusing, and just plain ugly.
Not true. Forests are supposed to look cluttered, messy and confusing. Nature has complex scenery with lots of rough surfaces and the best way to represent it is to use volume graphics.
hark said at
If your game is set during WW2, why are there pictures of the Virginia Tech shooter and the Columbine shooters? They weren't even alive then.
Yes, you have a point. The images of Cho and Klebold will be hidden in a secret room in the basement now ;) Think of it as an easter egg :P Remember, the game is supposed to be fun/awesome/thrilling and not necessarily 110% realistic ;)
hark said at
I think I remember your explanation was to show that nazis were bad so they have pictures of bad things all over the place or something like that.
Yes, I wanted to make them admire and worship mass murderers :) like I do :P
hark said at
I don't think shoving as many horrible images together as you can will make the player hate the nazis more.
True, and this is why the nazis must murder children manhunt-style like in Rambo 4: http://www.youtube.com/watch?v=m9X7aqygXA4
hark said at
(if you plan on putting anything like that in there)?
Yes, it will be put in Dr. Mengele's block ;) But the baby will be a little more detailed (enough for you to know it's a baby) and the diarrhea will be reflective lol :D Mmmm raytracing<3
JonoF said at
TheodoreRobertCowell said at
As a result, the human population is flooded with sexual frustrated selfish/hedonistic males whose top priority is to have sex with a miley cirus
To quote the late George Carlin, I wouldn't fuck her with a stolen dick.
Jonathon
You're a flaming homosexual, aren't ya? :P
Edited by TheodoreRobertCowell at
hark at
Well anyway, I look forward to your next release of Voxelstein 3D. I'm not even close to creating a real game since I can't even compile the source. I think I almost have it but the thing is that the code asks for dinput.lib. So I downloaded the DirectX SDK but in the Lib folder, the closest things I see are dinput8.lib and xinput.lib (this one is for the Xbox 360 controller, I think). I thought using dinput8.lib would work but it complains.
JonoF at
TheodoreRobertCowell said at
You're a flaming homosexual, aren't ya? :P
No.
Awesoken at
.. the code asks for dinput.lib. So I downloaded the DirectX SDK but in the Lib folder, the closest things I see are ..
DINPUT.LIB definitely exists, but maybe only in an older version of the DirectX SDK (<= v9.x ?). You can thank M$ for making it obsolete.
.. make a cute adventure game where you pick up flowers ..
I love that idea. I would have M$ Clippy, Jar Jar Binx, and my very own Caco as your sidekicks : ) Between each level, they would teach you things you already know, such as: 'drinking milk is good', or 'playing in the middle of the superhighway isn't too smart'. The sidekicks would show you by acting out the scenes : ) I might just write it in Evaldraw someday: )
ConsistentCallsign at
Awesoken said at
.. make a cute adventure game where you pick up flowers ..
I love that idea. I would have M$ Clippy, Jar Jar Binx, and my very own Caco as your sidekicks : ) Between each level, they would teach you things you already know, such as: 'drinking milk is good', or 'playing in the middle of the superhighway isn't too smart'. The sidekicks would show you by acting out the scenes : ) I might just write it in Evaldraw someday: )
LOL!! ;D Don't forget to include dopefish! :o
That would be awesome, having caco and dopefish playing ball or something on the superhighway and then a truck comes and they get pancaked!! :D
Schraubendreher at
Awesoken said at
.. make a cute adventure game where you pick up flowers ..
I love that idea. I would have M$ Clippy, Jar Jar Binx, and my very own Caco as your sidekicks : ) Between each level, they would teach you things you already know, such as: 'drinking milk is good', or 'playing in the middle of the superhighway isn't too smart'. The sidekicks would show you by acting out the scenes : ) I might just write it in Evaldraw someday: )
Drat! Now my whole to-do list is booked full for December... ;)
hark at
So I've taken another look at Ken's website and I can't help but wonder what happened to that prototype game from around 2002. It was networked and looked very interested. Seems sort of like a Worms or Liero type game. A Quake/Unreal Tournament type game using voxels would be amazing. If you don't know what I'm talking about, I'm referring to http://advsys.net/ken/voxlap/voxlap02.htm
By the way, are you planning on implementing networking in Voxelstein 3D? That'd increase the replayability and appeal tenfold. I'm planning on using networking since I'm terrible at making AI.
Awesoken at
what happened to that prototype game from around 2002.
It is currently rotting on our hard drives. I showed the game to some companies in 2002-3, but all they said way that the detail does not compare to a modern game. They didn't care about the dynamic environment. Soon after, we both lost interest and started to work on other things. I want to release it, but I won't do it without Tom's consent. Like me, Tom doesn't like to release buggy software. There are still a few things in the code that he wants to clean up, and neither of us have the time to fix it : /
Maren at
Were these companies serious companies?
Awesoken at
Yes, but it was only 1 or 2 companies. The fact is: I stopped believing in my own technology. I got tired of explaining why most ideas were impractical, and why the graphics looked so blocky.
Maren at
I don't think it's worth anything to review, once again, the unique advantages Voxlap has over polygon engines and how much these companies might be losing by refusing to embrace this technology now that it's still a rarity, but a games like Voxelstein, FLYDUCT, etc look a thousand percent better in SDTV's. The perception of low resolution (320x200) is completely gone as well as a great deal of pixelation.
Wonder what would have been of Voxlap as a console OS/Firmware/Rom running games created in a Voxel editor offering highly flexible scripting :)
Guess voxels remain an acquired taste.
hark at
Now with multi-core CPUs and upcoming general purpose GPUs, I'm wondering if a voxel engine created with those in mind can be competitive. Actually, now that I think about it, stores that sell pre-built PCs still focus on CPU and RAM. I see these computers labelled "gaming" PCs that have a quad core CPU and anywhere from 2GBs to 4GBs of RAM while the GPU is just modest. If you go further down in level, it's mostly the GPU that gets sacrificed first. The casual gaming market would be an excellent target for a voxel engine not using a GPU since they usually buy pre-builts and wonder why their PC struggles with anything more than Unreal Tournament 2004. I'm not talking about the Wii kind of casual (things like Wii Fit don't even qualify as games), I'm talking about people who want to play games on their PC but just don't have the know-how about computer hardware to build their own so they're usually stuck with an excellent CPU and RAM but a poor GPU which won't run modern polygonal games well.
It still amazes me that voxlap can run on the specs that it does. A Pentium III and 128MBs of RAM? That's peanuts compared to what we have now. From what I know, a voxel engine would scale really well with more cores and there is enough RAM to store higher resolution maps of larger scale. So I'm guessing a decent-looking game can be made with an impressive feature set. If the Wii has anything valuable to learn from, it's that most people actually don't care about graphics or don't know great graphics when they see them.
pixelmaniac at
Hmm, Im thinking about making a voxelstein 3d like game with as much controversy and shock value if not more. But I want to make it about more recent subjects. So as to get people to relate, since it's closer to their reality. Apparently, since being shocking and distasteful just for the sake of shock value is fair game, and i mean, lets face it, it's ok since nazis are involved, (who the heck is gonna defend them for crying out loud). Im gonna make a game set in iraq, during george w. bush's invasion aka Enduring Freedom. It will feature the Abu-Graibh prison facility, it'll feature that fat soldier chick pointing at the inmate's c***, you as the player will be able to rummage through the halls of this fine prison complex, and browse the us soldiers' "Detainee fights. Vol 1" next to their computer screens showing their Ebay my account page where they sell their fine video productions. On the next levels, it'll take you to the ultimate prison facility, the Guantanamo Base prison, where you'll get to beat up detainees with their hands tied and facing the ground, flush korans down the toilets, and proclaim peace and democracy around the world, and for the usa. I think ill call the game "No voxel left behind". Ill post screenies soon. :)
ConsistentCallsign at
pixelmaniac said at
Hmm, Im thinking about making a voxelstein 3d like game with as much controversy and shock value if not more. But I want to make it about more recent subjects. So as to get people to relate, since it's closer to their reality. Apparently, since being shocking and distasteful just for the sake of shock value is fair game, and i mean, lets face it, it's ok since nazis are involved, (who the heck is gonna defend them for crying out loud). Im gonna make a game set in iraq, during george w. bush's invasion aka Enduring Freedom. It will feature the Abu-Graibh prison facility, it'll feature that fat soldier chick pointing at the inmate's c***, you as the player will be able to rummage through the halls of this fine prison complex, and browse the us soldiers' "Detainee fights. Vol 1" next to their computer screens showing their Ebay my account page where they sell their fine video productions. On the next levels, it'll take you to the ultimate prison facility, the Guantanamo Base prison, where you'll get to beat up detainees with their hands tied and facing the ground, flush korans down the toilets, and proclaim peace and democracy around the world, and for the usa. I think ill call the game "No voxel left behind". Ill post screenies soon. :)
You must send "evil terrorist" children to the prisons too. And they must be kicked in the head while water boarded, and then murdered Manhunt-style (plastic bag over their head followed by 3 consecutive blows to the face and then stabbed multiple times in their tummies)!! >:( >:(
You must also make a level where you play as a soldier in Iraq during Enduring Freedom and your primary objective is to "neutralize" everything that is organic (i.e. dogs, women, children, birds..) and wipe out the entire city. And when Hellfire missiles hit hospitals, kindergartens, schools, churches and explode, your team mates will look at the mushroom cloud and say "YEAH!! AWESOME!! LOL!!" :D
Those evil terrorists >:( >:( :D
Ill post screenies soon. :)
Can't wait :o
Edited by TheodoreRobertCowell at
hark at
Progress is slow. I think it'll be a very long while before anything comes out of me. If I end up making anything, that is.
Jinroh at
.. make a cute adventure game where you pick up flowers ..
I love that idea. I would have M$ Clippy, Jar Jar Binx, and my very own Caco as your sidekicks : ) Between each level, they would teach you things you already know, such as: 'drinking milk is good', or 'playing in the middle of the superhighway isn't too smart'. The sidekicks would show you by acting out the scenes : ) I might just write it in Evaldraw someday: )
That is super awesome idea Ken!!
I would be all over that one. Maybe I could help you with some of the more rudimentary tasks. :D I'd be up for a kid friendly game. To teach our children all the cheesy things we learned from GI Joe and Mr. Funercise on the TV. XD
Hmm, Im thinking about making a voxelstein 3d like game with as much controversy and shock value if not more. But I want to make it about more recent subjects. So as to get people to relate, since it's closer to their reality. Apparently, since being shocking and distasteful just for the sake of shock value is fair game, and i mean, lets face it, it's ok since nazis are involved, (who the heck is gonna defend them for crying out loud). Im gonna make a game set in iraq, during george w. bush's invasion aka Enduring Freedom. It will feature the Abu-Graibh prison facility, it'll feature that fat soldier chick pointing at the inmate's c***, you as the player will be able to rummage through the halls of this fine prison complex, and browse the us soldiers' "Detainee fights. Vol 1" next to their computer screens showing their Ebay my account page where they sell their fine video productions. On the next levels, it'll take you to the ultimate prison facility, the Guantanamo Base prison, where you'll get to beat up detainees with their hands tied and facing the ground, flush korans down the toilets, and proclaim peace and democracy around the world, and for the usa. I think ill call the game "No voxel left behind". Ill post screenies soon. :)
You must send "evil terrorist" children to the prisons too. And they must be kicked in the head while water boarded, and then murdered Manhunt-style (plastic bag over their head followed by 3 consecutive blows to the face and then stabbed multiple times in their tummies)!! >:( >:(
You must also make a level where you play as a soldier in Iraq during Enduring Freedom and your primary objective is to "neutralize" everything that is organic (i.e. dogs, women, children, birds..) and wipe out the entire city. And when Hellfire missiles hit hospitals, kindergartens, schools, churches and explode, your team mates will look at the mushroom cloud and say "YEAH!! AWESOME!! LOL!!" :D
Those evil terrorists >:( >:( :D
Ill post screenies soon. :)
Can't wait :o
Yea, and i will feature footage from the 911 attacks Postal movie style, and the story will go like the bush administration takes advantage of the attacks to go batshit on the world, starting with afganistan, then iraq, then just about anyone else! ;) The 1st episode will be called World Nukem, the bush version. :D In an extra side episode, you play a jihad fighter trying to rid the americans from invading their country, by beheading us soldiers and sending them running in a reanimated zombie like manner like the kamikazes from serious sam!
btw manhunt sucks. Only an idiot would enjoy that game. :)
Maren at
pixelmaniac said at
Yea, and i will feature footage from the 911 attacks Postal movie style, and the story will go like the bush administration takes advantage of the attacks to go batshit on the world, starting with afganistan, then iraq, then just about anyone else! ;) The 1st episode will be called World Nukem, the bush version. :D In an extra side episode, you play a jihad fighter trying to rid the americans from invading their country, by beheading us soldiers and sending them running in a reanimated zombie like manner like the kamikazes from serious sam!
http://i33.tinypic.com/332tmc4.jpg Congrats.
ConsistentCallsign at
Jinroh said at
To teach our children all the cheesy things we learned from GI Joe and Mr. Funercise on the TV. XD
I had to watch all the moral lecturing in retarded tv shows (MacGyver, fresh prince, Step by Step, Full House) because I could only choose from 3 channels. I need balance in my life. I don't want to be living in this naive dream world anymore where the good guys always win. That's why Voxelstein will be an awesome game with manhunt executions, tons of blood n guts, killable kids (I hope) and babies drowning face-down in their own diarrhea ;)
Edited by TheodoreRobertCowell at
Maren at
MacGyver wasn't retarded ;D
ConsistentCallsign at
Maren said at
MacGyver wasn't retarded ;D
http://www.youtube.com/watch?v=aLUTj1LYhHg :(
Jinroh at
TheodoreRobertCowell said at
Jinroh said at
To teach our children all the cheesy things we learned from GI Joe and Mr. Funercise on the TV. XD
I had to watch all the moral lecturing in retarded tv shows (MacGyver, fresh prince, Step by Step, Full House) because I could only choose from 3 channels. I need balance in my life. I don't want to be living in this naive dream world anymore where the good guys always win. That's why Voxelstein will be an awesome game with manhunt executions, tons of blood n guts, killable kids (I hope) and babies drowning face-down in their own diarrhea ;)
I don't know about your age, but if you grew up in the 80's then surely you should know that you can have all the life lessons like the ones at the end of G.I. Joe AND have the good guys always win (usually by blowing something up) even if they're outgunned and outmanned in some spectacular manner.
Even like Ben Matlock he's a geriatric, but he's still a damn good attorney and deals with some guff from hooligans every now and again. He puts those punks in their place.
ConsistentCallsign at
hark said at
Wolfenstein 3D - the game your game is based off of, if I'm not mistaken - doesn't have such imagery. I remember looking through your topic and seeing this weird brownish chunky voxel model and I didn't know what it was until you said it was a baby that was given laxatives and it died suffocating on its feces. What's the point in having something like that in your game (if you plan on putting anything like that in there)?
(emphasis added)
Wolfenstein 3D's official game story said
You must face the horrors of the prison keep known as Wolfenstein.
(emphasis added)
The player must face the horrors!! :O
:D
hark at
Whatever, I'm just looking forward to the cool ways you'll be using voxels. ;D
I wonder if there's going to be any multiplayer support...
ConsistentCallsign at
hark said at
Whatever, I'm just looking forward to the cool ways you'll be using voxels. ;D
//TheodoreRobertCowell pushes the Win argument™ button.
We will definitely take full advantage of the volume graphics potential, by developing a volume graphics murder simulator:
The murder simulator genre is the most popular video-game genre ever. The majority of the most popular games are all about killing and murdering things (eg. Counter-Strike, Wolfenstein 3D, World of Warcraft, Manhunt, Doom, Final Fantasy series, GTA series, C&C/Warcraft/Starcraft strategy game series, Ultima series, Fallout series, Diablo series, Mortal Kombat series etc)
What do all these violent video-games have in common? Problems are solved with violence. Using violence to solve a problem is evil (Hitler/Himmler/Bush/your mum). Indeed. If you play any of the aformentioned games, you enjoy being evil :)
Being evil is great anger-management, it reduces the player's stress and frustration level. The more evil, the better.
hark said at
multiplayer
Dunno. It's low on the list.
Edited by TheodoreRobertCowell at
hark at
There'll be destruction of voxels for sure but will there be any creation or relocation? Like having a gun that creates voxels for makeshift cover or having a shovel where you can dig out the voxels from the ground and throw them somewhere else?
ConsistentCallsign at
hark said at
Like having a gun that creates voxels for makeshift cover?
I thought about having a glue gun that shoots cyanoacrylate (invented in 1942 ;)) that sticks to the enemy's eyes and mouth, blinding and/or suffocating it :)
Or maybe a foamthrower that shoots out volume-expanding, room/gap/void-filling foam A forklift could move and relocate voxel walls :P
Or maybe the player will find a secret underground occult satanic nazi sacrifice altar and discover a black, dark-sided magic book with voxel relocation and voxel summoning spells! :o :D
a) Summon big pile of dirt/poop* b) move and drop pile of dirt/poop on enemy* :D
a) move voxel wall/tree with relocation spell :D
Edited by TheodoreRobertCowell at
ConsistentCallsign at
Hollywood Holocaust: http://www.haaretz.com/hasen/spages/1063345.html http://books.google.no/books?id=baQFP7yrT1YC&pg=PA77&lpg=PA77&dq=schindler%27s+list+holocaust+movie+hollywood+happy+ending&source=bl&ots=RJgPept7pf&sig=W1qqokUV9ryLK4-cY7GpUjA801Y&hl=no&ei=3ehmSr3RLNPn-Qb6v9he&sa=X&oi=book_result&ct=result&resnum=1
Just sickening... :P
If I was Spielberg, I would make sure that all of Schindler's jews die a horrible death and then I would play a clip of a baby drowning face-down in its own diarrhea in the closing credits. And the main protagonist would of course be the awesome Dr. Mengele 8) :P
:(
Edited by ConsistentCallsign at
hark at
Well anyway, I've been improving on my C/C++ skills. I'm going to take another look at the source sooner or later and hopefully get farther next time.
Snowfish at
I think voxels have a lot of potential, we have seen that with Voxelstein 3D, it gave us a fully destructible scenery but it can go beyond that. http://craphound.com/images/4643245557_601d4c6449_b.jpg Pretend this is a scene from a FPS, with technology like ray tracing, physics chip and procedural generation you would be able to shoot the vegetables and they would explode, you shoot the salsa and it would spread everywhere, hit the piñatas and get candy, wave the flags and so on, and all off that wouldn't be monotonous, you'll get different results every time you hit something, like the piñatas would break in different patterns or the fruits would explode revealing the seeds and all, you could render characters with everything including organs that would explode after shooting them and everything would be solid.
Scott_AW at
Technically you could probably pull that off with the build engine, of course the environment wouldn't be destructible but you could make all the produce and products destructible. I recommend the build engine because then you could have each type of produce create the proper debris.
Although you could probably also create a similar system with Voxlap to have certain objects produce desired debris, otherwise your just chipping away at voxels instead of causing them to explode. You could get chunks but it would be better to have chunks and fragments of an object.
hark at
Yeah, but then you'd have to manually create the debris assets, which can be quite time-consuming.
Scott_AW at
Not really, but thats a personal opinion as I've been working with the build engine as of late.