Why do you intend to write Ken's Labyrinth 1.x code in just one file. 180KB!!!
Awesoken at
Re: Why do you write 1.x of Ken's Labyrinth in one file?
I didn't use separate source files for Ken's Labyrinth v1.x because it would have been a lot of work to split out functions for seemingly little benefit. I didn't care about modularity at the time. I eventually ran out of memory, either in the text editor or the 16-bit compiler (I don't remember which), and was forced to split some functions into a separate C file.
mickey96 at
Thanks. And one more question: Do you still have the source for Walken or Ken's Labyrinth 1.1?
Awesoken at
Walken: yes lab11f: no, although Jan Lonnberg has filled in the cracks quite well with his port
toasty at
Awesoken said at
Walken: yes
is the source for walken available to download?
Awesoken at
It is available as of right now: http://advsys.net/ken/klab.htm
toasty at
Awesoken said at
It is available as of right now: http://advsys.net/ken/klab.htm
nice one. you're proper sound.
mickey96 at
"Awesoken" said
lab11f: no, although Jan Lonnberg has filled in the cracks quite well with his port
What happened to the Ken's Labyrinth 1.1 source code?
Awesoken at
I have searched old boxes of floppies a few times in the past. In those searches, I have never found "LAB11F" source code. Probably what happened is: I kept overwriting the same backup floppy with incremental changes .. and what remained is the Epic version. The only reason I still have the LAB11F exe & data is I sent a few copies to about 10 customers who ordered the game in early 1993.