ERAMPAGE is a new port of Redneck Rampage using a modified version of Eduke32. It is still in early stages of beta or alpha. It still has many bugs. dimagog is the programmer working on this port. You will need the Group files, for Redneck Ramepage, Redneck rides Again, and Route66 files, along with addons grp files. You can buy them here: http://www.gog.com/en/gamecard/redneck_rampage_collection
AMC Web forum: http://www.amcwebforums.com/smf/index.php?topic=8217.0
Download the Addons's. Pick them up at: http://www.jonhunt.com/redneck/. After you install erampage and download Addons. Just put the Group files into each folder inside the erampage folder. Select custume folder from startup menu. Still some crash bugs in addon's.
ProAsm at
Re: Redneck Rampage Ported to Eduke32
Yeah I tried that a little while back and it seemed to work pretty well except for some crashes as you say :)
filipetolhuizen at
That's great news! :D I'ma try it out right now! Now only Blood needs a port.
filipetolhuizen at
Works great for an early stage port.
playtard at
LOL, The cowpattie makes you fly like jetpack in duke.
supergoofy at
It is now open sourced
http://code.google.com/p/erampage/
supergoofy at
eRampage build Mar 29, 2010 is released. Get it from: http://code.google.com/p/erampage/downloads/list
It seems it is improved even further. Maybe someday will be able to fully play Redneck Rampage and then maybe it can be integrated to the parent engine, EDuke32.
ProAsm at
Yes, this is quite acceptable, something else to play with now ;)
filipetolhuizen at
Just some minor adjustments to remove the dukeish things on it and it's all set. It's very stable already.
ProAsm at
Yeah, has some save problems and some inventory still needs attention otherwise plays ok. Recompiled it with several changes and fixes for myself, just a pity he did not use original JFDuke, but otherwise a job well done ;)
playtard at
Press F7, the guy is a Giant.
fhouse at
It's working nice, good job. Unfortunately there are some things I miss from the original.
- Weapon kickback missing. In the original: The revolver always moves you back a little bit when firing. The machinegun always tilts your view upwards while pressing the fire button, so only short bursts can be fired. (I know it's not simple to modify CONs to replicate this.)
- I assume farts don't move you forward either like in the original. :)
- I couldn't hear the two guitar/banjo playing guys at the beginning of the first level of RRRA
Edited by fhouse at
ProAsm at
Hi fhouse, yeah this is still in its infancy and has a long way to go but already its very playable which is a big step ;)
ProAsm at
ERStartup v1.1
This is a frontend startup application for erampage. It comes complete with all the files you need except the retail Redneck.grp files. It comes with 9 Addons ready for erampage. It also comes with 93 user maps, 49 for RA and 44 for RR. Just unzip to your c: drive and do as follows:
1. If you have Redneck Rampage, copy its REDNECK.GRP into the RR folder. 2. If you have Redneck Rampage Rides Again, copy its REDNECK.GRP into the RA folder. 3. If you have the Cusspack.grp file copy it into both the RA and RR folders. 4. If you have your own erampage.cfg add a copy to both the RA and RR folders.
Run ERStartup.exe and select your game.
In future as erampage.exe is updated, put a copy in both RA and RR folders.
Thanks for all the supportive comments. Now that I guess you played the port for a while, I hope you don't mind to test the experimental polymer version (http://erampage.googlecode.com/files/erampage-polymer.7z) and to tell me if it's worth it. It sure has more bugs than the regular one, and it's mostly useless without an HRP. I wonder if there are people interested in contributing some models to the game...
Marked at
I did a quick 10 minute trial game and the only obvious things I saw are the skybox problem and some flickering sprites. I'll play more this weekend. Keep up the good work.
ProAsm at
It plays surprisingly well with Polymer but I would suggest concentrating on getting the existing port up to scratch and iron out all bugs etc before doing the switch although I would also make sure it compiles 'on the side' with Polymer. As you say, one realy needs a bit of an hrp with some textures and a few models to really appreciate the switch.
dimag0g at
supergoofy said at
Maybe someday will be able to fully play Redneck Rampage and then maybe it can be integrated to the parent engine, EDuke32.
Why would we need to integrate the code back to EDuke32? That would be quite a painful process because I don't really try to make things compatible. And frankly, I don't see any benefits of such integration.
Marked at
I tried to add an HRP texture to the game following the way its done in Eduke32. Either I did something wrong or is there a different way to do it in Erampage?
supergoofy at
@dimag0g, I said that because eRampage is based on EDuke32 and because that you could work with TermiX. But that will never happen for reasons that we should not discuss here, thus I'm fine with staying eRampage independent. At least now that you have contacted ProAsm, you can work both together and improve eRampage.
dimag0g at
Marked said at
I tried to add an HRP texture to the game following the way its done in Eduke32. Either I did something wrong or is there a different way to do it in Erampage?
No, it should work in exactly the same way... Could you please describe exactly what you did so I can reproduce the issue?
@supergoofy My argument was not about cooperation but more about program structure. I had this thought about adding RR support to Eduke32 in the very beginning, long time before I knew TerminX. And I didn't find this idea any good, because that would be if(DUKE){...}else if(NAM){...}else if(REDNECK){...} all over the code. That implied I would have to test DUKE, NAM, WWII along with REDNECK after every major change I make.
ny00123 at
The usage of nested ifs for checking against games can be avoided if different games are supported using plug-ins (like jDoom, jHeretic and jHexen with the Doomsday engine). It'd require some relatively-not-small amount of work to get it working like that, though.
Marked at
I figured out the def file problem for adding an HRP to the game. I tried a few different names for the file like rr.def, erampage.def and finally redneck.def which is the one that works.
Just what I needed. Another game to make textures for. ::) In the Eduke HRP and my own mod and other's mods I've made about 70, a couple dozen for Blood ( if anyone ever gets a working port of it ) , about 100 for Shadow Warrior and now I know I won't be able to resist making some for Redneck. Plus I just recently learned how to create some basic models.
How am I supposed to find time to go out drinkng and womanizing? ;D
Edited by Marked at
ProAsm at
;D @ Marked ;)
Marked at
I dragged Mapster32.exe and a couple of it's associated files into the Erampage/RR folder. Then I created a second REDNECK.GRP file and renamed it DUKE3D.GRP
Now I can edit the RR maps in Mapster32. WOO HOO!!! Mapster needs to see the Duke grp and Erampage needs to see the REDNECK grp.
Edited by Marked at
dudalb at
There is a big problem for those of us with the GOG version of the Redneck Names: Using the launcher there is no music. Another issue is that cheat codes are disabled. Some of us use those for fine tuning the game and if we want to play a level or map starting out with full weapons. ANy workarounds?
Marked at
I don't know about other cheats yet, but using 2 from Duke work just fine.
God give all
typed in from the console
ProAsm at
I remember all the cheat codes working but will check again. Music I'm not too sure about but will look into it.
dudalb at
ALso the Inventory does not work. You can't use Beer, for instance. THe beer does not show in the inventory and you get a message concerning tit ammo and a giant image of Leonard. Frankly, it needs a LOT of work.
wafee at
ProAsm said at
Music I'm not too sure about but will look into it.
Simple solution to add music to the game. 1. Create 'autoload' folder in the root of eramapage.exe. 2. Copy ost.zip to 'autoload' folder. 3. Next we need to add string
include MUSIC.CON
in every GAME.CON files. 4. Run erampage and checking Enable 'autoload' folder. Enjoy. Download ost.zip http://www.mediafire.com/?dyfzzjwrmjr
Marked at
I tried adding a model for the beer can tile 0051 but it does not show up. I used the same .def file method that I use for Eduke. I double checked the file paths and names and they are correct. Are models supported yet or am I doing something wrong again?
//beer can model "highres/textures/can.md3" { scale 1 shade 10 skin { pal 0 surface 0 file "highres/textures/0051.png" } frame { name "none00" tile 0051 } }
The log file shows the def file loading and no errors. My other replaced tiles are showing in the game but not the model.
Edited by Marked at
Marked at
The problem was my error. I ended up having to increase the model's scale in the def file from 1 to 20. The can was so small it was not showing up. I guess I can now start making more models for the game. ;)
EDIT: I also tried adding a hi-res skybox and it works fine. I will post the graphics and models after I make a few more. I just added a Polymer point light and it is also working fine. But the spot light has a problem. It lights up and casts shadows like it should, but the ceiling and floor in the sector of the light SE become transparent and the skybox shows through. This doesn't happen in all areas. Just the ones with SOS areas.
Edited by Marked at
Marked at
I have noticed that almost all,or possibly all, of the sprites on walls are set with partial transparency. In some cases its hardly noticable but in other places the texture behind the sprite shows through more and detracts from the looks. I hope this issue can be solved with a few lines of code from someone knowledgable and willing. ::)
dimag0g at
I'm not sure if sprite translucence should be changed at all. If you run the original game, you will see the same semi-transparent sprites, so I suppose it's done intentionally.
filipetolhuizen at
It's been a while since it hasn't been updated. I wonder how is the development going.
jonj238 at
Hi all,
I have been working with dimag0g on this ERampage project pretty much since the beginning. My role on the project was debugging the maps. Since the port was based on Eduke32, not all effects in Redneck Rampage were possible, so what dimag0g couldn't code I tried to create the same effect by mapping.
Anyway I recently recieved this email from dimag0g:
I don't have any plans to work on it in the near future, so it's dead unless someone will want to continue the development.
On Tue, Nov 16, 2010 at 2:28 AM, Jon wrote:
Is work going to continue on Erampage in the near future, or is this port considered dead? Just wondering.
Jon
Dmitry GRIGORYEV wrote:
Due to the increased amount of work I need to do for my PhD (and my inability to foresee such things and plan them well in advance), I will have to stop my activities in game development at least for a month. I expect things to loosen up in July. Till then I don't expect to have time for any major coding activity.
I'd like to specifically apologize to Eddy, because of things I promised to do but didn't. Last 10 days I was having a vacation and I expected to use it in constructive way, but instead I've spent all the time seeing some friends and traveling. I know I should have written this before my departure...
dimag0g
So if there is anyone out there with an advanced knowledge of C++ programming that can take over the coding part of this project, I would love to hear from you.
http://www.jonhunt.com/redneck
Marked at
Sorry to hear about the delay in the project. I know nothing of programming but I will continue to make more textures and models every now and then.
Stroggos at
I did notice that the SVN repo hasn't been touched since late last year/early this year. It's a shame awesome project.
jonj238 at
My plan is to finish debugging the last few maps to make the port playable, then post it up, done or not. I think it came too far, and it at least needs a final playable version.
Redneck Rides Again will not be done as it made heavy use of the sector over sector effect which was just like Bloods and I don't think EDuke32 supports that type of sector over sector.
Hendricks 266 at
It does, partially.
Stroggos at
I thought that the Redneck Rampage and Duke3d codebase was practically the same. Much like Duke3D and NAM.
bealmear at
I don't know it this is the proper place to ask for tech support on erampage, but I've got a question:
I'm operating in Linux Slackware 64/13.1 and trying to run erampage (12-12-10) with the Route66 addon. I get to the main menu which asks Route66 Part I or Route66 Part II. No matter what I choose, I can't get out of this menu to the game! It is a loop.
Perhaps my directory tree structure isn't correct. Perhaps my filenames are in the wrong case (Linux is case-sensistive).
Anyone else have a similar problem?
Hendricks 266 at
It sounds like it's not finding your map files. It might be a capitalization issue.
Willhouse84 at
Hello everybody. I have a few problems with both "erampage" & "erstartup"... I cant get either of those to work ? Or a few times it actually does work, but mostly not.. What am i doing wrong ?
I have G.O.G version of Redneck rampage collection. I placed the "erampage" folder to my gog folder "C:\Program Files (x86)\GOG.com\Erampage". I did not change the folder structure, only placed the REDNECK.grp to "REDNECK" folder and rides again REDNECK.grp to "AGAIN" folder. Route66 doesn't have a .grp file as far as i know..
Then to the next phase, the ost.zip for music. I have tried autoload folders and everything but no luck. Then i just placed the MUSIC.CON file to the top folder, made a MUSIC folder also to the top folder (where i unzip the music files from ost.zip), edited the GAME.CON files "include MUSIC.CON" and voila music works (when i manage to get the game to load)
Then the rr_cuss_pack.zip i got from G.O.G when bought the game. That one i have never been able to get to work.. Everybody is talking about CUSSPACK.grp file !? I dont see a "GRP" file anywhere !? Tried to google it but no luck..
So basically everything is NOT workin, same thing with the ERStartup version. That works even worse.. So is the problem my pc or what ? I am out of ideas, about two weeks in a row tried to make this work %"!#!@...
My pc (the one i have erampage installed) is a HP touchsmart iQ820sc. "Main" OS is Windows 7 Ultimate 64bit. Second OS is Windows XP ULCPC edition 32bit. I have tried on both OS:s and no luck.. HELP somebody :-\
filipetolhuizen at
Redneck.GRP has to be on the same folder as erampage.exe. Only works for me this way.
Willhouse84 at
filipetolhuizen said at
Redneck.GRP has to be on the same folder as erampage.exe. Only works for me this way.
Now it says that "error(s) found in file ´GAME.CON'. Do you want to use the INTERNAL DEFAULTS?"
Only thing i have done to GAME.CON files (all of those), i added the "include MUSIC.CON"
So it looks like this -->
include DEFS.CON include USER.CON include MUSIC.CON
MUSIC.CON file is on the top folder, where the erampage.exe is too. The cusspack.zip is now in the "autoload" folder. Nothing else has been changed ? Does erampage even work in 64bit OS ?
Added image that includes erampage.log and top folder structure..
Added another image of the log file when (from the launcher) selected "use" autoload folder, and for custom game content "AGAIN"..
Edited by Willhouse84 at
filipetolhuizen at
I might've done something else too, but I can't remember. Maybe I copied the whole Redneck Rampage folder to the erampage one.
Willhouse84 at
filipetolhuizen said at
I might've done something else too, but I can't remember. Maybe I copied the whole Redneck Rampage folder to the erampage one.
So it works like with Duke Nukem 3D !? There was no mention about that anywhere ? I tought that i have to copy "only" the .grp files to the folders (AGAIN) and (REDNECK) as the GUIDE told.. And with the ERStartup to the (RR) and (RA) folders.
So does it work like this --> (install redneck rampage complete collection - extract contents of "erampage.zip" to the (installed) folder - create "autoload" folder where instert "cusspack.zip" and "ost.zip") ?
But does the erampage handle the folder structure of the "proper" game ? If i remember correctly it has 3 folders ("DOSBOX", "Redneck Rampage" and "Redneck Rides Again") This is starting to be extremely confusing...
Marked at
I'm looking at my folder structure and trying to figure out why we have big differences between us.
I did not start out by installing the whole game and addons first. I installed Erampage first.
My main folder contains only the ERStartup.exe file and 2 folders. RA and RR I have a shortcut on the desktop to run ERStartup.
I don't have the RA game so I can't play that one and I just left it there with all of the default files. Lots of cons, Erampage.exe and folders for Maps and Games.
But I do own the RR game and I believe I just grabbed the Redneck.grp file and put it in the RR folder along the existing Erampage.exe, EDUKE.con and a few others. I can't be sure because I added a few other files and folders along with Mapster32 files so I can edit the maps and I have added some models and HRP textures.
I do not have an autoload folder because I do not have the 2 addons you have.
So I guess you might try a bare-bones install first. If it plays, then maybe you can add in all your extras from your "complete edition" version of the game. Sorry I could be more exact with my help. And since it is based on Eduke32 some people have had issues with a 64bit OS but I never paid it much attention since I don't have it.