I'm here modeling some character with your awesome Slab6d. So I create a folder called "bear" (because it's a bear dude). Anyways, whenever I go to save it brings up the dialog box. Then when I click on my bear folder it "alt-tabs" out, then when I go back in I can select the file and save it, but then I lose the camera on my object and I have to quit and go back in and load it. It does this every time. There's a key to restore the default camera position isn't there? Anyways, I run XP Pro and this is very annoying being as I save alot.
Silhouette of a Can at
I've narrowed it down somemore. It started working again right after I posted this lol. But then I figured it was still there, so I went through some scenarios. If you run it (on my PC anyways), then ALT+TAB out then back in it starts to have that problem I just explained above.
Awesoken at
I use XP Home and have no such problem. Does it happen in both fullscreen and in a window (slab6 /win)? I don't think I do much in my code that is unusual. These are the basic system calls:
Does the save dialog mess up in the same way in my other programs, such as KCIRC or RUBIX? If so, I would like to send you a minimal code sample to play with - and maybe you can find the problem for me : )
To reset the camera, use "Left Ctrl + KP5".
Silhouette of a Can at
I tried Rubix and that didn't have the problem, and then I tried KCIRC and I couldn't find a problem with that one either. I couldn't get KCIRC in fullscreen mode to try it anyhow. I looked in the textfile for KCIRC for the command options for fullscreen and I tried it but it keeped on popping up as a window.
Slab6d doesn't have a problem in window mode though, being as you can't really "alt+tab" out of it. I'll have to use that even though I prefer fullscreen. The problem does eventually go away after awhile, but then will come back if it alt+tabs out again.
Awesoken at
I looked in the textfile for KCIRC for the command options for fullscreen and I tried it but it keeped on popping up as a window.
Whoops. KCIRC.TXT was out of date. I fixed that just now. You need to put a / in front of the resolution command. I added /full and /win options for completeness. I also re-compiled SLAB6 and linked it with my latest WINMAIN library... If fixed some (probably unrelated) bug related to fullscreen mode in December... perhaps that will fix it? My save dialog code for rubix is identical to that in SLAB6, so if this doesn't work, then I don't know what to do. I would suggest running SLAB6 in a window that nearly fills the screen. For example, if your windows desktop is 1024x768, then run like this:
slab6 bear\bear /1024x722 /win
Silhouette of a Can at
Awesoken said
I also re-compiled SLAB6 and linked it with my latest WINMAIN library... If fixed some (probably unrelated) bug related to fullscreen mode in December... perhaps that will fix it?
Yes, it did fix it. :D
* EDIT * Fillin' turds! I spoke to soon. It was doing better, but then it started having the problems again. :(
It's not that bad actually, just as long as I'm not doing any multitasking (which I rarely ever do while editing), I'll be fine. :D
trixel at
Hi!
I have founded a little bug in the Slab6 when you want to save a kvx model to vox. ::) I load a kvx model, and click Save as menu. Then I see the Save As window and the actual filename and the kvx file type. I change kvx to vox, and then click on Save. The problem is when I do not change the name of the file, Slab6 would like to overwrite the original kvx file. So choosing the vox type does not mean anything in this case. :'(
If you change the name of the file, then it works properly. ;D