I am using Windows 7 Home Premium 64-bit and the sound hardware is Realtek HD Audio and when ever I have sound enabled it crashes after the 3d realms logo and the menu is supposed to appear,but when I turn off sound it starts up and runs fine.I have no idea what to do to make it work.I tried Xp compatibility mode and its the same issue. Here is the swp log if it helps.
Initialising Windows DirectX/GDI system interface OS: Windows 7 (Version 6.1.7600) Loading OPENGL32.DLL Initialising DirectDraw... - Loading DDRAW.DLL - Enumerating display devices * Primary Display Driver - Creating DirectDraw object - Checking capabilities Added search path: Music SHADOW WARRIOR(tm) Version 1.2 Copyright (c) 1997 3D Realms Entertainment
SWP - Version 4.3.2 - Revision 331.128 By ProAsm - http://www.proasm.com Detected registered Grp Adding Group file: sw.grp Adding Group file: SWP.grp Adding SW High Resolution Pack Initialising DirectInput... - Loading DINPUT.DLL - Creating DirectInput object - Enumerating attached input devices * MOUSE: Mouse * KEYBOARD: Keyboard * OTHER: USB Receiver * OTHER: USB Receiver * OTHER: USB Receiver * OTHER: USB Receiver * OTHER: USB Receiver * OTHER: USB Receiver * OTHER: USB Receiver - Creating keyboard device - Creating mouse device Initialising mouse CONTROL_Startup: Mouse Present Initializing Midi Music. Initialising timer mmulti: This machine's IP is 192.168.2.4 Loading sound and graphics... initcache(): Initialised with 33554432 bytes Adding Definitions file: Sw.def Adding Definitions file: Swp.def Setting video mode 1024x768 (32-bpp fullscreen) at 60 hz refreshrate. Initializing MultiVoc... - Maximum voices: 32 - Using 2560 byte mixing buffers Initializing DirectSound... - Loading DSOUND.DLL - Creating DirectSound object - Creating primary buffer - Setting primary buffer format Channels: 2 Sample rate: 44100Hz Sample size: 16 bits - Creating secondary buffer - Playing Music : theme.mid
maxrebo2 at
Re: SWP Sound Crash?
If you need additional information to help me troubleshoot this issue just let me know and I will do what I can.
maxrebo2 at
I have tried everything in the other post and still it crashes if sound is enabled can someone please help me.
ProAsm at
mmm someone with a 64 bit OS is your best bet here. I know there are sound problems with 64 bit but how to correct them I don't have a clue. 1. Try removing your sound hardware acceleration. 2. Set Sample rate to 8000 and 8 bit 3. Set voices to 8 or 4 4. Set your game resolution down to 1024x768 5. Install a 32 bit OS :)
maxrebo2 at
Apparently microsoft got rid of hardware acceleration with vista and 7.The other stuff didn't work and buying a 32 bit OS isn't an option since I have more than 3 gbs of ram and 32 bit OS cant utilize more than 3gbs of ram and that would be a huge memory hit since most microsoft os's are ram fiends.Or so I've been told by everyone.That and money,otherwise I would have installed a 32 bit os a long time ago since there are so many games I wanna play but the app isn't 64-bit compatible and we all know microsoft won't throws a bone and give us emulation software.There has to be another solution,I try it my laptop which runs on a 32 bit os.Mind you I don't have speakers so if I don't have my headphones in sound is disabled and it works just fine with no issue but once the sound is enabled it crashes.I don't see this being a 64 bit vs 32 bit issue.
I post another SW.LOG see if any can see any problems because I can't see what might be causing it to crash,I have tried compatibilty mode I am running it has an admin so I have no clue now.
Edited by maxrebo2 at
ProAsm at
mmm I think the use of a 64bit OS is a matter of choice and opinion regarding speed and memory usage. Currently 99.9% of all software is compiled for a 32bit OS else the company would go bankrupt, therefore anyone with a 64bit OS the instructions will just truncate the additional 32bits to '0' (zero) and the actual instruction execution time will be longer than if it was a 32bit OS. Granted, you can access more memory but one offsets the other and becomes an arguement about speed of memory verses speed of instruction. Being an assembler programmer, I would stick to a 32bit OS and 3.3 gigs of useable memory. The same happened when we shifted from 8 to 16, or 16 to 32bits, but that was not so bad as you were only talking about 1 or 2 bytes (8 or 16 bits) where now going from 32 to 64 bits you are talking about 4 bytes which makes a huge instruction speed difference. Just switching from Xp32 bit to Win7 32bit was a big jump for everyone but going to 64bit, mmm I think you have gone backwards but I know many would argue that point :)
I recommend you get an old PC, put Xp32bit on it with a good OpenGL graphics card on it and use that for gaming, thats what I have so my 'workhorse' PC remains free of any gaming etc, thus any unnecessary crashes etc :)
Good luck ;)
maxrebo2 at
I will see if its an os problem tonight on a old 32 bit laptop I own and when money isn't a problem I planned on getting a good gaming pc for the newer stuff and maybe an older one for the stuff that can run into problems on new systems or something because there are too many great games out there waiting to be played.Still not has bad has my failed trials and tribulations with the elder scrolls redguard and never getting conformation whether it become unplayable at a certain point was a still a problem with the current version of dosbox.I had the perfect pc for anything up to Q3 engine but when I went to play anything that uses gl it crashed went to a blue screen with nothing but gibberish with not one coherent word. So then we got a laptop then that got destroyed by a cup of ice tea(not mine by the way) then this desktop which came pre installed with vista 64 bit so when we got the windows 7 upgrade pack I couldn't upgrade to windows 7 32-bit I had to move on to 64-bit because I would definitely went 32 bit if I could have.I need to get a new pc since its small form factor so I can just upgrade my video card and power supply so I can run oblivion and a few other games very well.Sorry for going of topic but I had show how colorful couple of years its been with pc gaming for me.
maxrebo2 at
I just tried on the laptop and it works and that OS is 32bit but I am now scratching my head has to why,because I have never had problems with something crashing in 64-bit but working fine in 32-bit if it worked it one in not the other the problem is it won't even let me use the application in 64-bit because its written in 16 bit which can't be used by 64-bit but it can be read in 32-bit.Do we know if anyone that 64-bit that can get it to work if so than this is an issue that can be fixed from the individuals users end once pinpointed.Mind you its the same OS only the bits are different so its not windows 7 its 64-bit vs 32-bit.I am all out of ideas for avenues to pursue but if you or anyone else has any ideas.I know you don't have much 64-bit experience but I will test any ideas so I can and anyone else in the same boat can enjoy this wonderful program and game.
ProAsm at
I seem to remember one of our beta testers was running win7 64bit and he did something to get it to work, but I cannot remember who it was, maybe Playtard if he is still around because I have since dumped Win7 and re-installed Xp so I've lost all my testers emails etc.
maxrebo2 at
Well I guess it like the director said in Return to Castle Wolfenstien "Its time to play the waiting game".Its not openAL is it? I'll will keep trying stuff on my end hopefully whoever this tester is he is still around so we can figure out how to get this working in 64 bit.That will help both me and any future people that have issues due to 64-bit.I need to get my hands on a disk of XP or something and maybe duel boot it or something because I like 7 its just this and I would be able to play and beat redguard and play a few other games on xp.That I can't on 7 or Vista.
ProAsm at
Something you can try as I found something that I wrote in the remarks of the source code from someone who had sound problems and was running Vista 64 Ultimate in that he downgraded his nVidia drivers to 195.62. So if you are running an nVidia try it. Here are some old drivers: http://downloads.guru3d.com/download.php?cat=10&sort=&page=2
maxrebo2 at
No luck I have an ATI Card.
ProAsm at
mmm... most ATI cards do not support OpenGL so that is probably your whole problem.
maxrebo2 at
Well that sucks I have never had issues with opengl games before.
filipetolhuizen at
There is a new Realtek HD driver version 2.57. I have the same combination on my dad's laptop and never had any issues with everything maxed out (except the card is nvidia). Win7 SP1 came out today. It's worth a try too. Which ATI cards do not support OpenGL? Even my old Radeon 7000 64mb supports it.