I was just reading your web-site, and you mentioned the .CON files were developed for Duke3D, and that's why there's no CONs in Shadow Warrior or Blood. But, I thought Shadow Warrior was developed internally by 3DRealms, thus I would have thought they would have used CONs in SW, after starting SW off the Duke3D code. Why no CONs in Shadow Warrior if internally developed? Or, was Shadow Warrior started by an outside company, and picked up by 3DRealms when the other compony folded?
Awesoken at
I thought Shadow Warrior was developed internally by 3DRealms
Not really. Shadow Warrior was written externally for most of the project. When Duke Atomic was finished, the 3DR staff had more time for Shadow Warrior, so Frank Maddin and Jim Norwood moved in-house to finish the project.
I would have thought they would have used CONs in SW
I never had time to implement a scripting system for the Build Engine. It was left up to the teams to write their own. For whatever reason, Frank and Jim never found the time to write a scripting system for Shadow Warrior. Using CONs wouldn't have made much sense because the SW game logic was already quite mature - and very different - by the time they met up with Todd.
Semicharm at
Awesoken said
I never had time to implement a scripting system for the Build Engine.
That's unfortunate really. Being able to control objects in the build engine with a script would rock.
yuriks at
I'ts never late to start again...
hint hint, nudge nudge
peraphs you could use something based on evaldraw?