Ken have you think to port the build engine to mobile phones and licence it?i heard roumors in the 3drealms forums for a mobile game that uses the build engine without
your licence. Also i believe you should write a book about your engine.I know you think it is boring
to write documentation about your code.but you can use another programmer to support
you.A text that is describing how build engine works in a high level,avoiding implementation
details i think it would be great.If you were a professor and you were going to teach
your engine to cs students that don't know anything about 3d engines how would you
do that?
Awesoken at
First of all, could you please stop making your posts in pure boldface? It hurts my eyes.
Now to answer your questions:
I don't currently own a mobile device, nor do I have any need for one right now. Also, I haven't had any luck in selling engines on my own for any platform. For this reason, I'm not going to consider such a project until I have somebody on my side who can help with the commercial side of things.
I can see how a book about Build would be useful to some people. Unfortunately, the amount of labor in writing a book would take up way too much of my time. I'd rather be writing new stuff than making diagrams of 12 year old algorithms. If you want to know how Build works then study the source code.
Kyoufu Kawa at
Too much trouble to write a Build book youself? Okay...
Tell me what the parameters for RotateSprite are and I'll have a go at a Build book. I have -lots- of time on my hands.
Saucjedi at
A book about Build, if the author discusses things relevant to programmers, would be a very good idea. In my opinion such a book would not have too much market, but would be a lot useful.
Also, would you mind if someone ports Build to mobile phones? (Of course retaining the same license). It is possible, I've seen DooM running on Nokia series 60, but there is not a thing like an 'engine' available to these devices...
Awesoken at
Tell me what the parameters for RotateSprite are I'll have a go at a Build book
I have documented the parameters to all BUILD functions in BUILD.TXT. Now that I've helped you, I would appreciate it if you put my name in the credits of your new book: "The Parameters to Rotatesprite by Kyoufu Kawa" : P
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In my opinion such a book would not have too much market,
So you want me to write a book that no one will buy? If I'm going to be wasting time, I'll be the one choosing the activity : )
Kyoufu Kawa at
BuHAHAHAHAHAHAHAHA! Ommagaaaawd the guy has an actual sense of humour.
I should go find that file, never did.
*keeps laughing*
Saucjedi at
Saucjedi said
A book about Build, if the author discusses things relevant to programmers
I was talking about some author. In your previous post I clearly saw that you were not interested in writing such a book
3dEngineProgrammer at
Ken i think the mobile phone game market,has similarities to the early 90's game era,
you don't need a design team of fifty people and 5 years to release a killer game.
I think through these channels you can make your come back to the game engine market.
You want weird programming,i think this choice fits you the best.Why don't you contact
3drealms to discuss this idea,this way they will find you level designers and artists so
you can develop a new game.
Now about the build book you need the help of programmer familliar with build engine,like Jonof.that he will make you all the right questions that we want to know the answer.
You reply at this site at questions about build,a book about build could be a collection
of all the possible questions and answers.That's the reason i think you can use another
programmer to ask these right questions.About money ,if you distribute this book through 3drealms i know this will be a success,duke nukem is the best advertise for your book.
Andy at
From my personal experience, mobile phone games are good for two things:
1. Geek cred. "Look, I have Doom on my phone"
2. Selling to impressionable kids.
Really, you can't seriously play games on these platforms for any large degree of time. (You'll notice that catergory #1 rarely/never plays the game when alone.) The keypads aren't designed for it. So are the phones. (That, or they're designed poorly for it)
The more features they add to these phones, the less value each of them will have.
Well, at least until people stop paying twice as much for every new feature of questionable value.
Saucjedi at
It seems like the guys at ATI don't think that way http://www.ati.com/products/handheld/onboard.html
The market is evolving. The opinions you expose are almost the same as in the Atari time... we never know, must wait. Menwhile I see these little devices as a challenge... not to mention that I'm working on it and getting interesting revenues...
We'll see, as in any field of technology, let the dust settle...