Anybody who wants them, just follow this link: http://www.digitalmzx.net/forums/index.php?act=Attach&type=post&id=119520
I'd have uploaded it to this forum but it doesn't seem to support attachments.
Phoenix at
thank you! this is just what i've been wanting but afraid to ask for :P :)
Awesoken at
I don't have a problem with you posting those executables. For the record, I did not include them with the library for these reasons:
* To encourage people to figure out how to compile the sample programs.
* It's intended for developers, not "beta testers". : )
* Slightly smaller download size : P
BTW, I updated Voxlap_lib.zip today, so your GAME.EXE is out of date. I fixed the message at the bottom of the screen, and made it so monsters can be enabled inside the game rather than at the command line.
Phoenix at
i know the lib is for programmers but i hope you can forgive me for really wanting to see it in action. the female character's movement really impressed me, it reminded me of half-life what with the shoe-tying and all :)
if somebody made an fps or something, i would try my hand at mapping for it. i think i'm better at creativity than I am at math!
Frobozz at
Awesoken said
* To encourage people to figure out how to compile the sample programs.
Not everybody has the download speed that allows them to get Visual C++. If I remember correctly the toolkit is about 32 megs.
Awesoken said
* It's intended for developers, not "beta testers". : )
Then think of it as a sample for the developer to check out. The DMzx forum's programmers typically develop in non-Visual Studio software.
Awesoken said
* Slightly smaller download size : P
Ha! A mere 150K smaller. Actually it could've been a bit smaller if I compressed the executable with UPX and then zipped it.
Awesoken said
BTW, I updated Voxlap_lib.zip today, so your GAME.EXE is out of date. I fixed the message at the bottom of the screen, and made it so monsters can be enabled inside the game rather than at the command line.
Believe it or not, I actually tried to allow monsters to be enabled inside the game. But I gave up (not worth the effort) when I found out it would take more than simply modifying the variable disablemonsts. :wink:
AcetoliNe at
I can't help but feel a little disdainful at this news.
I mean, now everybody is gonna be able to run it!
Nooo!!!!
deps at
Playing the compiled game.c made me download the vc++ toolkit. :) (And then start hunting for those extra files i needed in order to compile the examples myself, like the sdk platform update, the .net framework, for nmake i think, and Directx9 SDK)
But now, after a lot of time downloading and installing and trying to figure out why it doesn't find this or that, I am able to compile and modify the example source. :D
Last night i made a paintball weapon. And then i modified the behaviour of weapon 1 to look more like a machinegun.
Now i started to create something myself with simple.c as a base. Voxels are fun! ;)
AcetoliNe at
BSF, I don't think non-programmers will be able to do much with it, so why give out the binaries?
Calypso at
Eh its always good to realse both.
Frobozz at
I don't think non-programmers will be able to do much with it, so why give out the binaries?
To stir up interest and attract attention. Maybe an employee from a gaming company will see the demo, like it, and show it to their boss. :wink:
AcetoliNe at
No way. Employees are programmers, so they'd know how to compile it.
A more likely scenario would be:
Maybe a boss from a gaming company will see the demo, like it, and show it to his employees.